c3k Posted October 27, 2010 Share Posted October 27, 2010 BF.C, Better balcony behavior brandished by bold battling bastards in buildings! My men no longer crowd the balcony to shoot. They stay inside the building. Thanks for tweaking this. Ken 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted October 27, 2010 Share Posted October 27, 2010 Are you sure they aren't balconies with the doors removed? Starting this module, I've been removing the doors from most balconies, so you get the visual look without the hassle. 0 Quote Link to comment Share on other sites More sharing options...
Eagle2 Posted October 27, 2010 Share Posted October 27, 2010 Are you sure they aren't balconies with the doors removed? Starting this module, I've been removing the doors from most balconies, so you get the visual look without the hassle. I've noticed this on your maps and I love that you did this. Balconies were always just a death trap, but it made it easier to chase and kill OPFOR withing the urban maps. I've also noticed that the insurgents tend to run away quicker than they did previously on urban maps. Is this a new feature in 1.30? 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 27, 2010 Author Share Posted October 27, 2010 Aaaaarrrrrgggghhhhhh!! The game is BROKEN! This is the WORST THING EVER!! Okay, now to get serious: Normal Dude is correct. This was occurring when the balcony does not have a door. Like he mentioned, it LOOKS right, the men ACT correctly, so this seems like a good workaround in the editor. (With a door onto the balcony and a FACE command towards the balcony, my men go running outside to peer over the edge.) Thanks for clarifying that. Ken 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 28, 2010 Share Posted October 28, 2010 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
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