Battlefront Repository Posted July 11, 2010 Share Posted July 11, 2010 MAJOR POWERS: Germany, Italy, Japan, UK(CW), USA, USSRFrom Greenland to the Urals on the Europe map and from South Africa to the USA on the Pacific map Scale is 40m per hex Europe, 80m per hex Pacific.This game is Player vs Player and has no AI. It is modified for human play as some aspects of this mod do not work with a computer opponent. More... Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 11, 2010 Share Posted July 11, 2010 Hey Big Al, you forgot to set the new parameters for strikes and intercepts on CVs and Fighters. I'll fix it in the editor, what are your feelings for the values......you know what mine are. Link to comment Share on other sites More sharing options...
Big Al Posted July 11, 2010 Share Posted July 11, 2010 I left the intercept and strikes on all air units at 1 because there are so many more air units than the standard scenario. You can change it if you want. Like the USA in World at War has 18 air units and in Brute Force has 27 air units. If I add 2x strikes and intercepts....well you can imagine the tediousness of it. Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 11, 2010 Share Posted July 11, 2010 Yeah I got you, dislike too much micromanagement. I haven't tested the settings,.......:confused: so I guess when those air units display "strike/intercept = 1/0", we'll still get an intercept? Link to comment Share on other sites More sharing options...
Big Al Posted July 11, 2010 Share Posted July 11, 2010 yea it works when I play but I will physically adjust it in the editor. Not sure why it says zero. Link to comment Share on other sites More sharing options...
Big Al Posted July 11, 2010 Share Posted July 11, 2010 BTW let me know if the axis have enough production Link to comment Share on other sites More sharing options...
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