Battlefront Repository Posted July 3, 2010 Share Posted July 3, 2010 WW2 1939-1945Major Powers: Germany, Italy, Japan, USA, UK(CW), USSRMinor Majors: France and ChinaScale: 40m per hex Europe, 80m per hex Pacific More... Link to comment Share on other sites More sharing options...
Big Al Posted July 3, 2010 Share Posted July 3, 2010 -------------------------------------------------------------------------------- UPDATE v2.13 Player vs AI Added impassable in North Africa because AI was moving into areas it couldnt get out of. Better Japanese AI and reinforcements Better German AI and reinforements Better Allied AI and Multiple Axis AI strategies included 4 for Germany, 4 for Japan that can impact the game in 16 different ways. Multiple reactive Allied AI strategies (not completely competed yet) Each game is different if you play the Allies. Changed Italy surrender to no Italians south of Naples and no Germans in Rome Corrected Urals rail so you can rail from Siberia to Europe Corrected Italian graphics error Added some more units to all nations Added more Italians in East Africa Added sea blockade ports for smaller island groups Removed Malta effect from game. (have an idea for a replacement) Still to be worked on A better Allied reactive AI. I tested several games vs the Axis AI to make improvements. Now I will work on improving the Allied AI. File is currently uploading in repository.... Enjoy and comments are welcome. I thank everyone for their suggestions and recommendations, they have impacted the game in a positive fashin. PVP will be uploaded on Saturday Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 3, 2010 Share Posted July 3, 2010 I kind of liked the way the transfer from Siberia worked, first you had to operate to the loop arrow and then operate or move to Caspian port, transport into Baku and then the unit was ready for deployment in the west. It took planning, contemplation, and there was incentive to keep them in the East as it cost MPPs to make the move, not just one blatant operand. You might want to consider reinstatement. Link to comment Share on other sites More sharing options...
Big Al Posted July 3, 2010 Share Posted July 3, 2010 It wasnt a matter of function, it was a matter of functionality. there were key cities out of supply that didnt allow the move. As is it takes a raise to west siberia, then a rail to europe or 2 turns. Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 5, 2010 Share Posted July 5, 2010 Obviously not in one move, but it was possible using three moves, 2 operands and one transport. Link to comment Share on other sites More sharing options...
Big Al Posted July 5, 2010 Share Posted July 5, 2010 I takes the following to get from Vlad to the Euro map 1 rail, 1 move, 1 rail Link to comment Share on other sites More sharing options...
Big Al Posted July 10, 2010 Share Posted July 10, 2010 Uploading version 2.15 as I type. Updates Improved Allied AI reactive strategy Adjusted Axis AI Increase in Japan force pool Increase slightly in USA force pool Added several ports in Australia and Egypt-Syria Let me know if you like the location jumping boxes or should I remove them? Axis and Allied AI now have multiple strategies. Link to comment Share on other sites More sharing options...
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