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No 3D acceleration with Voodoo3?

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Sorry to say, but I believe that is a known issue. CM seems to have a problem with the Voodoo's and their RAVE extensions. The following topics (found in the main forum) give a couple of details on this. Until 3dfx updates their RAVE libraries to be more compatible with CM, you are going to have to probably play in "software rendering" mode.




I believe you will need to disable both your 3dfx GLIDE and RAVE extensions and restart. Delete your prefs file in the CM folder (that is where I think it is on a Mac). Run CM and see if it gives you the black screen with the resolutions. Hopefully you will get something at this point. I'd suggest running at a resolution lower than 1024 x 768.

If playing CM is a priority for you, then you may want to invest in an ATI-based video card. I'm not sure how many models are available on the Mac, but this is the video chipset that Apple has standardized on (to some extent) with their models that have on-board video.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by -Twilight-:

That is what I thought. The game (demo) works fine if I disable the 3Dfx beta12 RAVE driver extension. I hope 3Dfx will release a better RAVE driver soon....


Don't run out and buy a new card just yet. I have it on fairly good authority that the person who wrote the Mac 3DFx divers for the VooDoo3 card is going to contact BTS to resolve the problem. I don't know if there has been any communication with Steve and Charles on this subject. They are probably to busy stuffing envelopes.

Addendum: Steve or Charles, have you received my feedback message regarding this?

[This message has been edited by pford (edited 06-19-2000).]

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