Cantona66 Posted March 13, 2010 Share Posted March 13, 2010 I have some De scripts that does not work in my MOD, they simply does not pop up when they should, why? ; Germany remilitarizes Saar ; Historical date of event was 1935/01/13 { #NAME= Germany remilitarizes Saar (Historical) #POPUP= Fuhrerhauptquartier %N%NMein Fuhrer, shall we occupy Saarland, we do not expect and serious complaints from UK or France? #IMAGE= saarland.bmp #SOUND= teletype_1.wav, teletype_2.wav #FLAG= 0 #TYPE= 0 #AI= 0 #LEVEL= 0 #GV= 1[1,100] #LINK= 0[0] #COUNTRY_ID= 5 #TRIGGER= 100 #DISPLAY_ORDER= 1 ; Set decision value (first internally stored decision) #DECISION= 8 ; Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values) #MPP_UPDOWN= -20 #MPP_TURNS= 1 #MPP_TEXT= Germany occupies Saar ; Set AI acceptance % (Axis AI will accept 90% of the time) #AI_RESPONSE= 90 #AI_RESPONSE_POPUP= Germany remilitarizes Saar #DATE= 1938/09/15 ;Set Friendly Position (Berlin) #FRIENDLY_POSITION= 100,27 ; Set variable conditions: ; 1st Line - Belgium neutral #VARIABLE_CONDITION= 12 [0] [0] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] } Link to comment Share on other sites More sharing options...
Bill101 Posted March 13, 2010 Share Posted March 13, 2010 Hi Cantona The Flag being zero means that it's not a default event, so changing it to Flag= 1 should make a lot of difference. Although you've said that the historical date was 1935, the date for this Decision to fire is in 1938. Is that correct? Link to comment Share on other sites More sharing options...
Cantona66 Posted March 13, 2010 Author Share Posted March 13, 2010 Thanks now it works and Yes the date 1935 but i have compressed the pre war actions into 1938-1939. Link to comment Share on other sites More sharing options...
Bill101 Posted March 13, 2010 Share Posted March 13, 2010 Good to hear it, and the compression makes perfect sense! Link to comment Share on other sites More sharing options...
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