Jump to content

Decision script not working, WHY?


Recommended Posts

I have some De scripts that does not work in my MOD, they simply does not pop up when they should, why?

; Germany remilitarizes Saar

; Historical date of event was 1935/01/13

{

#NAME= Germany remilitarizes Saar (Historical)

#POPUP= Fuhrerhauptquartier %N%NMein Fuhrer, shall we occupy Saarland, we do not expect and serious complaints from UK or France?

#IMAGE= saarland.bmp

#SOUND= teletype_1.wav, teletype_2.wav

#FLAG= 0

#TYPE= 0

#AI= 0

#LEVEL= 0

#GV= 1[1,100]

#LINK= 0[0]

#COUNTRY_ID= 5

#TRIGGER= 100

#DISPLAY_ORDER= 1

; Set decision value (first internally stored decision)

#DECISION= 8

; Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values)

#MPP_UPDOWN= -20

#MPP_TURNS= 1

#MPP_TEXT= Germany occupies Saar

; Set AI acceptance % (Axis AI will accept 90% of the time)

#AI_RESPONSE= 90

#AI_RESPONSE_POPUP= Germany remilitarizes Saar

#DATE= 1938/09/15

;Set Friendly Position (Berlin)

#FRIENDLY_POSITION= 100,27

; Set variable conditions:

; 1st Line - Belgium neutral

#VARIABLE_CONDITION= 12 [0] [0] [0]

; Dummy condition position (always satisfied)

#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]

}

Link to comment
Share on other sites

Hi Cantona

The Flag being zero means that it's not a default event, so changing it to Flag= 1 should make a lot of difference.

Although you've said that the historical date was 1935, the date for this Decision to fire is in 1938. Is that correct?

Link to comment
Share on other sites

×
×
  • Create New...