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mission editor question


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A few new features in the mission editor seems to be undocumented:

_The new "zone" rectangle in point,array,rect,zone tab is mentioned nowhere.

It's a nice new feature to be able to rotate it, and move the corner points. But alas, it looks like it is not usable for deployment zones (no error message when compiling the script saying that there is an error, but the deployment area will not work in game.

So what is the normal use of this new zone? can it be used for attacking areas? or just for minefields?

_In the properties of the mission tree, there is a section "Raid" that can have values "DefaultCrewSet_Africa43", "DefaultCrewSet_Kursk_1943", "DefaultCrewSet_Novoslobodskaya_2009". What is its use?

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It's mentioned nowhere because it's unfinished:) It should work with GetNUnitsInArea only.

Raid parameter specifies, well, theatre of war :) If you set it to DefaultCrewSet_Africa43, killed German crew and squad members will be replaced by new ones in African uniform instead of Kursk uniform. This was implemented for adding the units from Africa 1943 to Kursk. There are no African models in Kursk in the moment.

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Thanks for the answer, Sneaksie

It should work with GetNUnitsInArea only.

Too bad it can't be used for deployment areas and minefields too. Is there a chance to see this possibility in a later patch, or is it technically unfeasable? or at least, the possibility to have a RECT be given a rotation angle like the ZONE?

If you set it to DefaultCrewSet_Africa43, killed German crew and squad members will be replaced by new ones in African uniform

I don't really get this one: does it means that for now, using this parameter will substitute only corpses, unless the ressources for african infantry are added to the game? At least, its good to know this possibility exist (it seems the intention is to make it possible to create battles for other theater of war in the game engine, and I really see the interest of adding compatibility).

And what about this Novoslobodskaya_2009 setting? why a Moscow metro station? must be unrelated though... :)

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Thanks for the answer, Sneaksie

Too bad it can't be used for deployment areas and minefields too. Is there a chance to see this possibility in a later patch, or is it technically unfeasable? or at least, the possibility to have a RECT be given a rotation angle like the ZONE?

Maybe...

I don't really get this one: does it means that for now, using this parameter will substitute only corpses, unless the ressources for african infantry are added to the game? At least, its good to know this possibility exist (it seems the intention is to make it possible to create battles for other theater of war in the game engine, and I really see the interest of adding compatibility).

No, there is the special code that replenishes squads and crews after the battle with new men. Setting this parameter to Africa1943 would mean that these new people will have African uniforms instead of ordinary ones (but there are no african models in Kursk now, so this will result either in crash or nothing).

And what about this Novoslobodskaya_2009 setting? why a Moscow metro station? must be unrelated though... :)

Our office is located near this metro station:) It was the test setting.

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