Emperor Elliott Posted March 18, 2010 Share Posted March 18, 2010 Ya and find a way to speed up the map Link to comment Share on other sites More sharing options...
Hubert Cater Posted March 19, 2010 Share Posted March 19, 2010 I ran the campaign for the first Axis AI turn and from what I can tell what seems to slow down the turn the most is the naval unit movement ranges. At 20 tiles for a Battleship, default is 9 tiles, it really slows things down as you go from a maximum total movement range of 72 tiles to 160 tiles. At that point the accurate movement calculations really slows down the AI with so many more tiles to check. For multiplayer the ranges seem fine though so it is a bit of give and take from a design point of view. Link to comment Share on other sites More sharing options...
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