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Brute Force 39-45 (Global): Completed and in final AI testing


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I ran the campaign for the first Axis AI turn and from what I can tell what seems to slow down the turn the most is the naval unit movement ranges. At 20 tiles for a Battleship, default is 9 tiles, it really slows things down as you go from a maximum total movement range of 72 tiles to 160 tiles. At that point the accurate movement calculations really slows down the AI with so many more tiles to check. For multiplayer the ranges seem fine though so it is a bit of give and take from a design point of view.

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