Götz von Berlichingen Posted October 26, 2009 Share Posted October 26, 2009 Is there an option to increase draw / depth of field distances in the game so that trees will render from a greater distance? If so where? I remember asking about foliage etc. for the Normandy game and Steve said that it was beng improved upon. Will this include having a greater depth of field (rendered)? Or is this hard-coded to allow smooth gameplay? I realise we cant have everything, but greater viewing distances with foliage etc. showing up as it should would add alot to immersion. Its almost November, hope we can have a decent bone thrown our way between now and Christmas 0 Quote Link to comment Share on other sites More sharing options...
smershbloke Posted October 26, 2009 Share Posted October 26, 2009 [quote name=Its almost November, hope we can have a decent bone thrown our way between now and Christmas Can we get through Halloween first before we start mentioning Xmas? Your worse than the bloody supermarkets!:mad: 0 Quote Link to comment Share on other sites More sharing options...
roadiemullet Posted October 27, 2009 Share Posted October 27, 2009 hey yeah i was wondering this too... my machines pretty beasty (he says shamelessly) and could easily handle a waaaay bigger draw distance. ive always thought the render distanc was too short....is there any way to increase it? maybe just maybe put it in a future patch ? 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted October 27, 2009 Share Posted October 27, 2009 You can increase to "Best", shift ] on my keys, and it will render out further. Not totally though. 0 Quote Link to comment Share on other sites More sharing options...
Götz von Berlichingen Posted October 28, 2009 Author Share Posted October 28, 2009 Can we get through Halloween first before we start mentioning Xmas? Your worse than the bloody supermarkets!:mad: We dont have Halloween in Australia. Besides the way the weather is going at the moment - the kids would have all their confectionary melted into one giant mega-lolly. 0 Quote Link to comment Share on other sites More sharing options...
Götz von Berlichingen Posted October 28, 2009 Author Share Posted October 28, 2009 You can increase to "Best", shift ] on my keys, and it will render out further. Not totally though. I will try this, thanks. If anything it should have scalability of min. to max. so that those of us with higher end machines can get the best out of the graphics. I dont know about others, but I tend to spend the vast majority zoomed out to get the overall picture - only zooming to get a better view of hot spots and line of sight etc... This rarely gets the best out of the detail that Battlefront have put into the game which is a shame - hence why I started this topic! Having at least 1 - 2km+ draw distances would greatly enhance immersion also. The whole concept of scalability means that those with lower spec PC's are not left out of the equation. 0 Quote Link to comment Share on other sites More sharing options...
hcrof Posted October 29, 2009 Share Posted October 29, 2009 It would be nice to see even more smoke and dust for in the game too. Watching explosions in real life videos (especially in the middle east) one is struck but just how much dust is kicked up! 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted October 29, 2009 Share Posted October 29, 2009 The other problem here is mainly due ot senario design, trees don't have different terrain under them anymore so when your away from them and they don't render you can't tell the difference. Putting a different terrain under all your forests can help allot. The engine does pop in a few trees here and there for distant forests but it's pretty hard to tell what's in/behind the forest and what isn't. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted October 29, 2009 Share Posted October 29, 2009 The other problem here is mainly due ot senario design, trees don't have different terrain under them anymore so when your away from them and they don't render you can't tell the difference. Putting a different terrain under all your forests can help allot. The engine does pop in a few trees here and there for distant forests but it's pretty hard to tell what's in/behind the forest and what isn't. This helps a lot. 0 Quote Link to comment Share on other sites More sharing options...
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