Big Al Posted August 4, 2009 Share Posted August 4, 2009 I copied the AI script from the original 39 game for Algeria and I have 3 scripts setup for 5, 4, and 3 units to attack. { #NAME= USA Build Up Amphibious - Vichy Algeria (1) #POPUP= #FLAG= 1 -- all games #TYPE= 1 -- do until it succeeds #COUNTRY_ID= 3 -- USA #TRIGGER= 100 #GV= 1[1,100] #LINK= 0[0] #LEVEL= 0 #SIZE= 5 #BUILD_LENGTH= 2 #LENGTH= 20 ; Algiers #GOAL_POSITION= 184,47 #GOAL_POSITION= 167,28 #GOAL_POSITION= 170,46 #COASTAL_POSITION= 183,45 ; Date set to post arrival of US HQ/Navy via P/Q #DATE= 1942/6/1 #STEAL= 1 -- steal offensive ; Set friendly positions: ; 1st Line - Glasgow ; 1st Line - Wash DC ; 2nd Line - Gibraltar #FRIENDLY_POSITION= 180,24 #FRIENDLY_POSITION= 109,42 #FRIENDLY_POSITION= 180,45 ; 1st Line - USA politically aligned with Allies and not surrendered #VARIABLE_CONDITION= 3 [2] [100] [0] ; 1st Line - Washington D.C. not tactically threatened by land #TACTICAL_CONDITION= 109,42 [1] ; Set dummy activate position (no units at position 0,0) #ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0] ; Set cancel position: ; 1st Line - 1 Axis unit in England #CANCEL_POSITION= 184,27 [4,4] [1,1] [1] } Sometimes this activates sometimes no? Now I did notice they did not have an HQ with them. Would the AI NOT run this script until they get an HQ? 0 Quote Link to comment Share on other sites More sharing options...
Bill101 Posted August 4, 2009 Share Posted August 4, 2009 Yes, it will need to have a HQ handy. 0 Quote Link to comment Share on other sites More sharing options...
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