CptWasp Posted August 4, 2009 Share Posted August 4, 2009 I noticed that during deploy the time (meteo time, not game time) is not paused, so in a night scenario the sun rises, and so on. This isn't really a bug, but it should be modified IMHO, because it's unrealistic and offers a way to cheat. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted August 4, 2009 Share Posted August 4, 2009 I noticed that during deploy the time (meteo time, not game time) is not paused, so in a night scenario the sun rises, and so on. This isn't really a bug, but it should be modified IMHO, because it's unrealistic and offers a way to cheat. The sun rise/set thing resets when you start the game i.e. hit the red button the sun syncs to the meteo time. Not sure how this could be used as a cheat as it only occurs during the set-up? 0 Quote Link to comment Share on other sites More sharing options...
Rustman Posted August 4, 2009 Share Posted August 4, 2009 The sun rise/set thing resets when you start the game i.e. hit the red button the sun syncs to the meteo time. Not sure how this could be used as a cheat as it only occurs during the set-up? Yea...in my mind...and correct me if I'm wrong...but the pretty sunrise/sunset graphics are independent of the actual time in game. If it is supposed to be night time, then the units are going to think and act like it is night time, regardless. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted August 4, 2009 Share Posted August 4, 2009 Yea...in my mind...and correct me if I'm wrong...but the pretty sunrise/sunset graphics are independent of the actual time in game. If it is supposed to be night time, then the units are going to think and act like it is night time, regardless. Correctomundo 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 4, 2009 Share Posted August 4, 2009 I forget what the deal is with this. IIRC Charles was afraid that if the locked in the lighting, clouds, etc. that the Deployment time would "feel wrong", so it runs according to realtime and not game time. Then when you get into the game these things restart from where they are supposed to so that the gameplay has the correct effects. Steve 0 Quote Link to comment Share on other sites More sharing options...
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