chaos49 Posted July 25, 2009 Share Posted July 25, 2009 hi maybe its had been said before, when i set waypoint in the samme line 5 to 6 move reverse slow reverse slow reverse and put a taget and a pause at each point the disappear when task is carry out. its in trun base game. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted July 25, 2009 Share Posted July 25, 2009 Just checked this. If I'm understadning what you wrote correctly: plot a series of waypoints using slow and reverse. At the end of each waypoint give a target command. I gave this a quick play through in RT as I've a game going in that right now and the above works fine in RT. I'll check turn based. Just to check some stuff. Have you patched your game to 1.11? You are using the 'slow' command and the 'reverse' commands rather than using hunt? The unit in question is not reloading or run out of ammo during the plotted turns? Edited to add: Just checked this out in turn based and the above combo works for me. If none of the above answers your question can you post a screenshot showing what you are trying to do and why it is not working please? Cheers fur noo George 0 Quote Link to comment Share on other sites More sharing options...
chaos49 Posted July 25, 2009 Author Share Posted July 25, 2009 yes game are up to date. and it not hunt. it all work fine if i plot not in the same line as the first waypoint. sould say that it is short waypoint, so i can hit 5 or 6 taget in 1 min. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted July 25, 2009 Share Posted July 25, 2009 Hhmm - I've tried two combos - waypoints in line, and waypoints in a parallel zig zag. Works OK in that I don't lose either the target commands nor the actual waypoints i.e vehicle does what I expect. Could be if using very short waypoints that the gunner does not have time to lay the weapon onto the new target before hitting the next waypoint. Could be all your waypoints are to short such that the gunner is trying to lay the weapon onto the new target but doe not have enough time before hitting the next waypoint. Check the wee dialogue box at the bottom left. You should see text saying 'Gunner@ and then a note as to what he si doing (Firing, aiming, reloading etc etc). 0 Quote Link to comment Share on other sites More sharing options...
chaos49 Posted July 25, 2009 Author Share Posted July 25, 2009 had just try it in realtime and its not working there. it ignores all tagets but the last one. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted July 25, 2009 Share Posted July 25, 2009 You catch my post above - not sure what the issue is - assuming I'm understanding you correctly. Can you post a screenshot showing what you are doing please? 0 Quote Link to comment Share on other sites More sharing options...
chaos49 Posted July 25, 2009 Author Share Posted July 25, 2009 ok i´ll do that had to get out now so will be latter today 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted July 25, 2009 Share Posted July 25, 2009 Nae bother - I'm just heading off myself. Cheers fur noo George 0 Quote Link to comment Share on other sites More sharing options...
chaos49 Posted July 25, 2009 Author Share Posted July 25, 2009 had made more test in waypoints, had found a sweet spot, when there are 6m or less between the waypoints in a line it ignores all tagets but the last one. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted July 26, 2009 Share Posted July 26, 2009 Yup just found that out myself testing what you were trying to do (cheers for the video made sense). I'm posting it as a possible bug to see what the offical response is. As you said what you are trying to do you can do if the movement points are longer. I'll get back to you in due course 0 Quote Link to comment Share on other sites More sharing options...
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