permanent666 Posted April 15, 2009 Share Posted April 15, 2009 i just played the first mission of papertigers "new" campaign and i was wondering if there is an option in the editor to give the AI hit and run tactics? or is it because of the green and conscript troops in this mission. everytime i got ambushed after a few shots instead of getting pinned and killed the enemy fell back. sometimes i could easily kill them on the run but all in all they did a good job in self preservation and i had to fight them a second time 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted April 15, 2009 Share Posted April 15, 2009 That's probably the new "bug out" AI behavior that was introduced in one of the recent patches; you can't code that in the editor (trust me, I've tried!). 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted April 20, 2009 Author Share Posted April 20, 2009 i like this new feature - but does anyone know how to force this behaviour i did some tests with various morale, experience (except green and conscript) and leadership values and it seems that it occurs randomly. 0 Quote Link to comment Share on other sites More sharing options...
hcrof Posted April 20, 2009 Share Posted April 20, 2009 It will only happen when the unit feels threatened. If it can't respond effectively to enemy fire or is outnumbered and taking casualties they will 'bug out'. You can't use the feature to shoot and scoot. 0 Quote Link to comment Share on other sites More sharing options...
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