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tow and vista 64 bit


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I have upgraded to vista home edition 64 bit I have installed tow plus the uber patch I can get into the menu I can select single player the battle I can select a battle but when it comes to launching the battle it crashes out to the desktop I have tried 4 times with the the same reasults my video card is an ATI X1950 with 8.12 driver could it be this or is tow just not compatible with vista 64 bit any help will be great

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  • 2 weeks later...

Happens to me as well with an ATI 4870X2. Sometimes it will let me in the game and start a battle, but the video corruption is horrible. Pixels full of weird colors and black lines all over the ground.

I've tried setting all the anti-aliasing and anisotropic to app settings, clocking back the vid card, etc. and nothing seems to work.

If anyone has solved this problem I would be happy to know how you did it.

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[Feb 13, 2009 6:55:03 PM] ------------ BEGIN log session -------------

Sound: Native library (build 1.1, target - P IV) loaded.

Main3D >>> renderer type: OPENGL

WWThreadPool.create(): Thread pool is created. Threads count = 0

Load gui skin from: Data/Settings/gui.ini

=========================== CampaignRecList.updateList() begins ===========================

=========================== CampaignRecList.updateList() ends ===========================

Time overflow (0): speed 0.21765417

ERROR file: File wwrcu not found

Initializing DirectSound playback device...

Primary buffer created.

Playback format is set : sampling rate = 44100, num channels = 2.

Buffer caps : Transfer rate = 0, CPU overhead = 0.

Default speaker config is : 6.

Direct sound audio device initialized successfully :

DX Version : 7

Hardware - disabled [buffers : 0]

Extensions - disabled :

EAX ver. 1 [ ] - disabled

EAX ver. 2 [ ] - disabled

EAX ver. 3 [ ] - disabled

I3D ver. 2 [ ] - disabled

ZoomFX [ ] - disabled

MacroFX [ ] - disabled

SIMD render [X]

num channels 16

cannot open file for reading

Cannot open audio file samples/Error_empty.wav

=========================== CampaignRecList.updateList() begins ===========================

=========================== CampaignRecList.updateList() ends ===========================

================ MissionManager.loadMissionBriefing() missions/single_missions/assault/briefing.xml ================

================ MissionManager.loadMissionBriefing() ends ================

================ MissionManager.loadMissionBriefing() missions/single_missions/assault/briefing.xml ================

================ MissionManager.loadMissionBriefing() ends ================

===================================================================

Last serial num: unknown

Total size in bytes: 0

Number of blocks: 0

VoicesTable.load(): files were scanned in 1254 ms

::: setLoading=true

ERROR file: File ww.cmd not found

Selected Decal #1: STEEL, TEX 0, BRIGHTNESS 0

--------------------------- Precache Effects begins ---------------------------

--------------------------- Precache Effects ends ---------------------------

MapsStorage.aiMapAddRoads(): roads where added in 7 ms

LandscapeTrees.recalcTreeVisBlocks() recalculated in 4 ms

Normal: availNodeNum/availNodeList.Size = 0/0

Aggressive: availNodeNum/availNodeList.Size = 0/0

--PFSCache read--

================ MissionManager.loadMissionBriefing() missions/single_missions/assault/briefing.xml ================

================ MissionManager.loadMissionBriefing() ends ================

=== END OF TRIGGER COMPILATION ===

::: setLoading=false

================== START MISSION missions/single_missions/assault/mission.xml=====================

================== DESTROY GAME =====================

::: MeshShared.shared Effects\GunFire\020_049mm\mono.sim not destroyed, link count = 13

::: MeshShared.shared Effects\GunFire\050_089mm\mono.sim not destroyed, link count = 23

::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 31

PFS recalculate missionDestroy for Normal: nodeNum= 45486, availNodeNum=27233

PFS recalculate missionDestroy for Aggressive: nodeNum= 23267, availNodeNum=5203

================== DESTROY GAME IS DONE=====================

=========================== CampaignRecList.updateList() begins ===========================

=========================== CampaignRecList.updateList() ends ===========================

GObj.finalize (1): C++ object 836287704 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 31, last link count = 0

GObj.finalize (1): C++ object 836288568 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 23, last link count = 0

GObj.finalize (1): C++ object 836299368 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 13, last link count = 0

================== DESTROY GAME =====================

PFS recalculate missionDestroy for Normal: nodeNum= 45486, availNodeNum=27233

PFS recalculate missionDestroy for Aggressive: nodeNum= 23267, availNodeNum=5203

================== DESTROY GAME IS DONE=====================

WWThreadPool.destroy(): Thread pool is destroyed

[Feb 13, 2009 6:56:40 PM] -------------- END log session -------------

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Looks like I have an answer to my own (and hopefully yours, Hawk) problem regarding the crashes and the video issues. I played around with all the video settings in the Catalyst Control Center and the one that immediately caused issues was setting the Catalyst AI to Advanced. Leaving it set at Standard caused no problems.

Nothing helps the poor frame rate, however. Running an ATI 4870X2, even in a non-overclocked state, should give me more than 14-18 FPS. And that FPS is BEFORE the battle even starts. It will get as low as 6 FPS in spots when a battle is joined.

Hopefully TOW2 will have much better video card optimization. And hopefully my fix will be your fix as well, Hawk.

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