[Feb 13, 2009 6:55:03 PM] ------------ BEGIN log session -------------
Sound: Native library (build 1.1, target - P IV) loaded.
Main3D >>> renderer type: OPENGL
WWThreadPool.create(): Thread pool is created. Threads count = 0
Load gui skin from: Data/Settings/gui.ini
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
Time overflow (0): speed 0.21765417
ERROR file: File wwrcu not found
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 6.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - disabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16
cannot open file for reading
Cannot open audio file samples/Error_empty.wav
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
================ MissionManager.loadMissionBriefing() missions/single_missions/assault/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
================ MissionManager.loadMissionBriefing() missions/single_missions/assault/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
===================================================================
Last serial num: unknown
Total size in bytes: 0
Number of blocks: 0
VoicesTable.load(): files were scanned in 1254 ms
::: setLoading=true
ERROR file: File ww.cmd not found
Selected Decal #1: STEEL, TEX 0, BRIGHTNESS 0
--------------------------- Precache Effects begins ---------------------------
--------------------------- Precache Effects ends ---------------------------
MapsStorage.aiMapAddRoads(): roads where added in 7 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 4 ms
Normal: availNodeNum/availNodeList.Size = 0/0
Aggressive: availNodeNum/availNodeList.Size = 0/0
--PFSCache read--
================ MissionManager.loadMissionBriefing() missions/single_missions/assault/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
=== END OF TRIGGER COMPILATION ===
::: setLoading=false
================== START MISSION missions/single_missions/assault/mission.xml=====================
================== DESTROY GAME =====================
::: MeshShared.shared Effects\GunFire\020_049mm\mono.sim not destroyed, link count = 13
::: MeshShared.shared Effects\GunFire\050_089mm\mono.sim not destroyed, link count = 23
::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 31
PFS recalculate missionDestroy for Normal: nodeNum= 45486, availNodeNum=27233
PFS recalculate missionDestroy for Aggressive: nodeNum= 23267, availNodeNum=5203
================== DESTROY GAME IS DONE=====================
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
GObj.finalize (1): C++ object 836287704 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 31, last link count = 0
GObj.finalize (1): C++ object 836288568 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 23, last link count = 0
GObj.finalize (1): C++ object 836299368 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 13, last link count = 0
================== DESTROY GAME =====================
PFS recalculate missionDestroy for Normal: nodeNum= 45486, availNodeNum=27233
PFS recalculate missionDestroy for Aggressive: nodeNum= 23267, availNodeNum=5203
================== DESTROY GAME IS DONE=====================
WWThreadPool.destroy(): Thread pool is destroyed
[Feb 13, 2009 6:56:40 PM] -------------- END log session -------------