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utexgrad88

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  1. The music bar won't adjust because you have to put your own music in the music folder. After that the bar should be active. As for the rest of the sound, I had to turn my speakers up quite a bit to hear anything, even with the sliders turned up all the way. Can you even hear the intro sounds on the Battlefront screen when you launch the game?
  2. Try changing the Catalyst AI setting in the ATI control panel to Standard. That fixed the issue for me.
  3. Looks like I have an answer to my own (and hopefully yours, Hawk) problem regarding the crashes and the video issues. I played around with all the video settings in the Catalyst Control Center and the one that immediately caused issues was setting the Catalyst AI to Advanced. Leaving it set at Standard caused no problems. Nothing helps the poor frame rate, however. Running an ATI 4870X2, even in a non-overclocked state, should give me more than 14-18 FPS. And that FPS is BEFORE the battle even starts. It will get as low as 6 FPS in spots when a battle is joined. Hopefully TOW2 will have much better video card optimization. And hopefully my fix will be your fix as well, Hawk.
  4. [Feb 13, 2009 6:55:03 PM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: OPENGL WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.21765417 ERROR file: File wwrcu not found Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 6. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - disabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 16 cannot open file for reading Cannot open audio file samples/Error_empty.wav =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== ================ MissionManager.loadMissionBriefing() missions/single_missions/assault/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ ================ MissionManager.loadMissionBriefing() missions/single_missions/assault/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ =================================================================== Last serial num: unknown Total size in bytes: 0 Number of blocks: 0 VoicesTable.load(): files were scanned in 1254 ms ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #1: STEEL, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 7 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 4 ms Normal: availNodeNum/availNodeList.Size = 0/0 Aggressive: availNodeNum/availNodeList.Size = 0/0 --PFSCache read-- ================ MissionManager.loadMissionBriefing() missions/single_missions/assault/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/single_missions/assault/mission.xml===================== ================== DESTROY GAME ===================== ::: MeshShared.shared Effects\GunFire\020_049mm\mono.sim not destroyed, link count = 13 ::: MeshShared.shared Effects\GunFire\050_089mm\mono.sim not destroyed, link count = 23 ::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 31 PFS recalculate missionDestroy for Normal: nodeNum= 45486, availNodeNum=27233 PFS recalculate missionDestroy for Aggressive: nodeNum= 23267, availNodeNum=5203 ================== DESTROY GAME IS DONE===================== =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== GObj.finalize (1): C++ object 836287704 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 31, last link count = 0 GObj.finalize (1): C++ object 836288568 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 23, last link count = 0 GObj.finalize (1): C++ object 836299368 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 13, last link count = 0 ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 45486, availNodeNum=27233 PFS recalculate missionDestroy for Aggressive: nodeNum= 23267, availNodeNum=5203 ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed [Feb 13, 2009 6:56:40 PM] -------------- END log session -------------
  5. Happens to me as well with an ATI 4870X2. Sometimes it will let me in the game and start a battle, but the video corruption is horrible. Pixels full of weird colors and black lines all over the ground. I've tried setting all the anti-aliasing and anisotropic to app settings, clocking back the vid card, etc. and nothing seems to work. If anyone has solved this problem I would be happy to know how you did it.
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