Nupremal Posted November 26, 2008 Share Posted November 26, 2008 Can a convoy destination port be: 1) Only a Port owned originally (or annexed) by the transfer Nation 2) Be a Port captured by the transfer Nation 3) Be a Port allied to the transfer Nation? I think it is 1) but I am not sure. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 27, 2008 Share Posted November 27, 2008 Nupremal, good question and to be honest off the top of my head I am not 100% sure but it should be easy enough to test via the Editor if you have the chance. 0 Quote Link to comment Share on other sites More sharing options...
Nupremal Posted November 28, 2008 Author Share Posted November 28, 2008 hmmm... well in my tests it seemed to be #1 but I was hoping for verification that I had not made some other type of mistake. If I do any further testing will let you know. Another comment: It appears that the "capture territory" function works across water - I would suggest that be eliminated if possible. What I mean is if you say take a tile or city and an opponent has a water tile with some land edge, it gets captured too. Small thing. second comment: When I get territory annexed, it appears to start at strength 10, even if it should be strength 5, and then goes down 1/turn to match say being unconnected, but it was never conected to begin with. That seems odd. 0 Quote Link to comment Share on other sites More sharing options...
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