Nupremal Posted November 23, 2008 Share Posted November 23, 2008 The key areas where AI needs some work appear to be in garrisoning and defending. I think this is known, but I was annoyed when the AI did the following: - Left Moscow with a unit to attack, when an enemy unit was adjacent to Moscow - railed units, but did not rail any to Moscow - built new units, but did not build any in Moscow !!! Is there not some way we can have a very firm garrison order - like "hold at all costs"? Even with a free unit script, the unit may not appear in time. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 23, 2008 Share Posted November 23, 2008 There was a bug I found in the Pacific Theater build that is likely related to the same issue here... do you happen to have a saved turn where the AI moved its unit out of Moscow so I could take a look? Thanks, Hubert 0 Quote Link to comment Share on other sites More sharing options...
Nupremal Posted November 23, 2008 Author Share Posted November 23, 2008 actually I noted that I had not added a garrison order - but that may or may not be the issue. I am not sure if my save turn will be the right one - will check. 0 Quote Link to comment Share on other sites More sharing options...
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