bardosy Posted October 30, 2008 Share Posted October 30, 2008 Hey, I'm a scenario designer and not a MOD maker, but yesterday I start to create a MOD... It's my first job. But I have questions (mostly about opaque): 1., The Humvee windows becomed solid: not transparent... Why? 2., How can I hide (make opaque) the turret shield? I guess it's alpha channel or transparent color. But in BMP (picture format, not APC... there is no alpha channel and/or transparency. So what's the solution? 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted October 30, 2008 Share Posted October 30, 2008 There actually is an alpha channel in the BMP. As it's fairly new You'll need a relatively new graphics program to use them.I've been using Photoshop CS2. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted October 30, 2008 Share Posted October 30, 2008 hey bardosy, see the long and onvolved thread on alphas in this forum - the humvees alpha channel is a 60% grey alpha across the whole image - make sure you save as 32bit bmp RGBA format bitmap.Thus it'll only look semi-transparent in-game. Regarding the turret shield, this is modelled so it cannot be removed however if you paint an fully balck alpha channel on the humvee base texture where the turret is it should, in theory, disappear to some extent. Hope that helps. [simultaneous post with pinetree] 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted October 30, 2008 Share Posted October 30, 2008 Is that a winter camo? 0 Quote Link to comment Share on other sites More sharing options...
bardosy Posted October 31, 2008 Author Share Posted October 31, 2008 Is that a winter camo? Nope. Generation Kill-like camo... 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted October 31, 2008 Share Posted October 31, 2008 I see. Nice. 0 Quote Link to comment Share on other sites More sharing options...
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