Big Al Posted October 28, 2008 Share Posted October 28, 2008 Like an apple falling on my head it dawned on me how to make historical production without using technology for my global scenario. I use the resource.txt file to shut off cities till a fail safe date hits. I just sequence them in order. Just wanted to share with other designers. 0 Quote Link to comment Share on other sites More sharing options...
pzgndr Posted October 30, 2008 Share Posted October 30, 2008 This is something I did for USA and USSR production increases in my Advanced Third Reich mod. The alternative was to use large IT tech increases which could randomly occur too fast or too slow, either way ruining the historical economic expansions and play balance. There needs to be some variability, but not huge swings either way. I know my mod isn't for everyone, but I took a few pains to thoroughly document what I did and why. A pdf guide is available with the freebie download at cmmods.com. I'm seeing several new modders raising issues that I've wrestled with for years now. Please feel free to build upon what I've done. 0 Quote Link to comment Share on other sites More sharing options...
Big Al Posted October 30, 2008 Author Share Posted October 30, 2008 I thought about the high tech thing like you. I will look into it. I used the resource.txt to do it. Calling in cities and resources in scheduled time. One problem I found was that 0 prod cities had no supply and no rail. So I had to make sure certain cities were functioning to make rails. I used towns too for supply. I think I got the production about as perfect as you could. 0 Quote Link to comment Share on other sites More sharing options...
Charlie_Doom Posted November 7, 2008 Share Posted November 7, 2008 I want to make a global mod, how do I start? 0 Quote Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted November 7, 2008 Share Posted November 7, 2008 There's already 2 out there mate (plus the official one by Battlefront which is still being worked on). DL and take a look at them. 0 Quote Link to comment Share on other sites More sharing options...
Nupremal Posted November 7, 2008 Share Posted November 7, 2008 Mine will be up again shortly - I have it close to completion it now works for: Human vs Human Human vs Allied AI However, I still need play balance, documentation, and Axis AI I will probably post it this weekend again 0 Quote Link to comment Share on other sites More sharing options...
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