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Explosins won't stop


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Can you send me a save game file to my email at the address in my sig please?

FWIW these AAVs contain a whole heap of ammo. If they thing ingites it can keep cooking off for ages - or catastrophically explode. In RL vehicles cooking off can do so for a long time.

Cheers fur noo

George

ps: the log entries below are from Vietnam but it details how two APCs were hit and set on fire. Over an hour latter the ammo cooking off from one of the APCs is thought to have hit and brought down an aircraft taking off.

2:40 pm. 1440 hours.

Radio transmission from MASTER SERGEANT Maurstead to SERGEANT FIRST

CLASS Peterson; at ZA082713, 2-8 while escorting a resupply convoy

received a large volume of B-40 rocket fire and automatic weapons from

the west side of the road. Two Armored Personnel Carriers were struck

and began burning.

2:45 pm. 1445 hours.

81mm mortars and Arty being worked up and gunships called for.

3:00 pm. 1500 hours.

Enemy moved to WEST, near Blue Line. (Infantry)

3:05 pm. 1505 hours.

Two COBRA helicopters making first pass and reported on target.

3:20 pm. 1520 hours.

Still receiving fire and call for DUSTOFF (MEDICAL EVACUATION) made.

3:25 pm. 1525 hours.

Cobras out of Ammo. 81mm mortars and Artillery going in.

3:40 pm. 1540 hours.

DUSTOFF (medical evacuation), BLACKJACK 400, hit by B-40 rocket, down

and burning. More GUNSHIPS called for.

3:45 pm. 1545 hours.

2-8 to sweep area, to work behind gunships.

3:46 pm. 1546 hours.

4th Aviation BLACKJACK helicopter attempting a DUSTOFF (medical

evacuation) was hit by B-40 rocket and destroyed. 52nd CAB Slick landed

to pick up wounded and was hit and exploded when it lifted off. May

have been hit by a round cooking off in the burning Armored Personnel

Carriers as no one heard a B-40 fired at that moment. Four WOUNDED IN

ACTION from 52CAB. Gunships and artillery supported.

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  • 2 weeks later...

Hi guys,

Just bumping this up, as I too have just experienced the never ending cook-offs :)

PBEM, 1.10

A BMP-2, knocked out early in the game gets hit by a rocket firing Cobra very late in the game, a huge explosion is the result. Secondary explosions are then heard....however, as I click done - to end my viewing stage, I get a huge flash in the screen for a split second ( the kind of screen white-out a massive explosion will now cause) before I plot my moves and send the file to my opponent.

In the following 8 or more turns till the game ends, the BMP cooks-off with a catrastophic explosion every turn...followed by 6-7 secondaries. This is a BMP-2...not a battleship :D

It appears that the explosions are 'looping' i.e every turn will start (and end) with a massive explosion. The secondaries, at least 6 in number will go off throughout the turn.

There is simply not that much ammo in the BMP :). I have all the save files available.

Cheers

David

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  • 2 weeks later...

hello

I wonder if your bug is not link to the one I have noticed (see ammo amount increasing in PBEM topic)

You could check comparing two consecutive pbem files if the ammount of missiles of your BMP has not increased, this could explain the explosion you see ?

On my side I still see that even with 1.10, but not on every scenario (don't see that on scenar "break out" on cmmods, still see this problem on "al huqf enagement")

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