cabal23 Posted October 7, 2008 Share Posted October 7, 2008 I am playing a PBEM game (Circle the Wagons) and one of my AAV's that has been destroyed cooks off ammo every turn. This has been happening for the past 20 + turns. This can't be right and has to be a bug. Anyone else seen this? 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted October 8, 2008 Share Posted October 8, 2008 Can you send me a save game file to my email at the address in my sig please? FWIW these AAVs contain a whole heap of ammo. If they thing ingites it can keep cooking off for ages - or catastrophically explode. In RL vehicles cooking off can do so for a long time. Cheers fur noo George ps: the log entries below are from Vietnam but it details how two APCs were hit and set on fire. Over an hour latter the ammo cooking off from one of the APCs is thought to have hit and brought down an aircraft taking off. 2:40 pm. 1440 hours. Radio transmission from MASTER SERGEANT Maurstead to SERGEANT FIRST CLASS Peterson; at ZA082713, 2-8 while escorting a resupply convoy received a large volume of B-40 rocket fire and automatic weapons from the west side of the road. Two Armored Personnel Carriers were struck and began burning. 2:45 pm. 1445 hours. 81mm mortars and Arty being worked up and gunships called for. 3:00 pm. 1500 hours. Enemy moved to WEST, near Blue Line. (Infantry) 3:05 pm. 1505 hours. Two COBRA helicopters making first pass and reported on target. 3:20 pm. 1520 hours. Still receiving fire and call for DUSTOFF (MEDICAL EVACUATION) made. 3:25 pm. 1525 hours. Cobras out of Ammo. 81mm mortars and Artillery going in. 3:40 pm. 1540 hours. DUSTOFF (medical evacuation), BLACKJACK 400, hit by B-40 rocket, down and burning. More GUNSHIPS called for. 3:45 pm. 1545 hours. 2-8 to sweep area, to work behind gunships. 3:46 pm. 1546 hours. 4th Aviation BLACKJACK helicopter attempting a DUSTOFF (medical evacuation) was hit by B-40 rocket and destroyed. 52nd CAB Slick landed to pick up wounded and was hit and exploded when it lifted off. May have been hit by a round cooking off in the burning Armored Personnel Carriers as no one heard a B-40 fired at that moment. Four WOUNDED IN ACTION from 52CAB. Gunships and artillery supported. 0 Quote Link to comment Share on other sites More sharing options...
Fat Dave Posted October 20, 2008 Share Posted October 20, 2008 Hi guys, Just bumping this up, as I too have just experienced the never ending cook-offs PBEM, 1.10 A BMP-2, knocked out early in the game gets hit by a rocket firing Cobra very late in the game, a huge explosion is the result. Secondary explosions are then heard....however, as I click done - to end my viewing stage, I get a huge flash in the screen for a split second ( the kind of screen white-out a massive explosion will now cause) before I plot my moves and send the file to my opponent. In the following 8 or more turns till the game ends, the BMP cooks-off with a catrastophic explosion every turn...followed by 6-7 secondaries. This is a BMP-2...not a battleship It appears that the explosions are 'looping' i.e every turn will start (and end) with a massive explosion. The secondaries, at least 6 in number will go off throughout the turn. There is simply not that much ammo in the BMP . I have all the save files available. Cheers David 0 Quote Link to comment Share on other sites More sharing options...
popmun Posted October 30, 2008 Share Posted October 30, 2008 hello I wonder if your bug is not link to the one I have noticed (see ammo amount increasing in PBEM topic) You could check comparing two consecutive pbem files if the ammount of missiles of your BMP has not increased, this could explain the explosion you see ? On my side I still see that even with 1.10, but not on every scenario (don't see that on scenar "break out" on cmmods, still see this problem on "al huqf enagement") 0 Quote Link to comment Share on other sites More sharing options...
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