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Does Maries Module bring any Campaign changes?


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Have there been any additions/tweaks to the Campaign in the upcomming Maries Module?

Will your troops carry over from one battle to the next and gain exp?

Is there a single map or sets of single maps that you have to progress through?

Are there any more specific "Dynamic" variables?

Also are there going to be water maps?

Just preordered my copy. :)

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Hey,

Apart from RTFF ;)

- No water (probably untill CMx2 WWII)

- Core assets will be carried over (like now), dont know about experience being gain ?

- There will be a new campaign which is sort of dynamic. Probably similar like the TF Thunder campaign but with a bit more dynamic aspects.

Did you play TF Thunder campaign?

It has dynamic components. Any losses to Core assets will be visible in future missions. The next mission can depend on the succes of your previous missions.

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Hey,

Apart from RTFF ;)

- No water (probably untill CMx2 WWII)

- Core assets will be carried over (like now), dont know about experience being gain ?

- There will be a new campaign which is sort of dynamic. Probably similar like the TF Thunder campaign but with a bit more dynamic aspects.

Did you play TF Thunder campaign?

It has dynamic components. Any losses to Core assets will be visible in future missions. The next mission can depend on the succes of your previous missions.

Great thanks...

Still bummed about the no water thing though...

Was hoping for some amphibous assaults...

Oh well...

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Still bummed about the no water thing though...

Was hoping for some amphibous assaults...

Oh well...

Pete's something of a genius with the scenario editor. I've seen his mod in action and it'll be THE mod to have when he uploads his marsh to water mod to CMMODS. You'll really FEEL like you've got water in the game and this mod will serve the community very well until BFC do it properly in the first of the WW2 modules early next year.

BTW, I've seen this mission and you bet your ass that there'll be fantastic amphibious assault missions made using this mod. I'm DEFINITELY going to do one for my own Marine campaign.

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Still bummed about the no water thing though...

Was hoping for some amphibous assaults...

Oh well...

Pete's something of a genius with the scenario editor. I've seen his mod in action and it'll be THE mod to have when he uploads his marsh to water mod to CMMODS. You'll really FEEL like you've got water in the game and this mod will serve the community very well until BFC do it properly in the first of the WW2 modules early next year.

BTW, I've seen this mission and you bet your ass that there'll be fantastic amphibious assault missions made using this mod. I'm DEFINITELY going to do one for my own Marine campaign.

Do the soldiers walk on the water though...or bail out and sit/stand on top of the modded water tiles; do they behave exactly as they would on land?

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Do the soldiers walk on the water though...or bail out and sit/stand on top of the modded water tiles; do they behave exactly as they would on land?

No, it's a work around that's visually convincing but it's still a marsh tile and that means that troops and vehicles can't enter it. The workaround that Pete came up with is very clever but I'll let him explain it to you 'cos it's his brainchild.

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