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PDE.....Russkies R Comin


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Just wondering if the USSR was supposed to be attacking the UK's convoy lanes a full 3 turns with impunity before declaring war on UK....seems kinda unfair if so...also seems kinda like the US would have had at least one or two subs in the atlantic ...anyhoo great work on an otherwise brilliant game. keep it up!!!!!

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Just wanted to add after seeing a decision event that Franco had been whacked out by the russians

when Spain joined the allies still had Franco as their HQ .....little stuff i know but the games so good all i got to bitch about is little things...lol..any hoo keep up the great work!!

customer for life!!!!

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Gdtrfb,

Oops, seems like I missed this one smile.gif

For the convoys, this is just how the current setup works, i.e. in the Fall Weiss campaign Axis subs could attack the Lend-Lease convoys under a similar setup.

Good catch on Franco and I will make an adjustment to the campaign to rename the map HQ to another Spanish General.

Hubert

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Thanx for your response....your usually so on top of things i thought ya were just ignoring me..lol...also on storm of steel the naval loop from Persian gulf to Red Sea dont work left a unit there for 10 straight turns and still did not move...worked fine in Russkies are coming tho..also if Patton is dead in 47 shouldnt Rommel etc be just a thought as many of those generals were whacked out/suicide after war

anyhoo thank you once more for an absolutly brilliant game and keep up the great work!!!!

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Gdtrfb,

The loops may actually be setup different for these campaigns since the context is different. For example, the Persian Gulf loop for the Storm of Steel campaign only works for the UK, France and USA etc.

Good catch on the 47 campaign and I will make the correction and remove Rommel for the first patch.

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Just wanted to say thanx for responding....but i must say that if the axis have took Saudi,Iraq and Eygpt then they should be able to use the loop...Imho that only makes sense.Also it would be nice to have the ability to have control over which fighter unit escorts or intercepts the enemy unit as more often than not it seems to use a 4 strength unit that is closer versus a 10 strenght unit that is one whole tile farther away....just a thought maybe not a good one tho!

keep up the great work on an outstanding game!

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I would present that the Persian Gulf to Red Sea loop would be active for Axis/USSR only if the MidEast had been conquered. Would allow aircover for the entire route.

Hard to envision the Allies not having control around the Cape throughout the conflict with their navies/bases.

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Gdtrfb,

As SeaMonkey mentions the area further south of those Middle East loops was largely controlled by the British and since that part of the map is not in the game we decided it best to not allow the Axis access to those particular naval loops.

For the interceptions, this is under consideration but offhand I don't think a 4 strength fighter should be intercepting as the game engine only allows interceptors with strength >= 5.

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Although I am in agreement with the common sense approach that disallows interception with low strength Fighters, I have to again present the aspect that in wartime sometimes common sense get overruled......

Damn it..Imagine that!

A perfect case for the selection menu of "intercept" to override the "auto" selection in a scenario where the owning player wishes to place his fighters at risk.

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Mr Cater i apologise for my wrong info the unit in question was 6 before the combat 4 after the intercept.....anyway all im trying to say is it would be nice not to have my weak carrier air wing on interdiction missions or units id like to refit next turn could there be a way to put them in "sleep" mode so they wouldnt do anything unless directly attacked? just a question as the game is pretty kick ass imo...

anyway keep up the great work sorry to bother you

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