Billy Riley Posted June 3, 2008 Share Posted June 3, 2008 It makes sense to place trenches on the top of hills or the side of a hill facing the enemy...but with the editor, once you select trenches, the elevation map disappears, making it pretty impossible to effectively place trenches. Any chance there's a way of allowing the user the ability to toggle showing the elevation map when selecting other types of map objects? 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 3, 2008 Share Posted June 3, 2008 Errmm you can - hit Alt E when in the map editor. That shows the elevations. 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted June 3, 2008 Share Posted June 3, 2008 Originally posted by George Mc: Errmm you can - hit Alt E when in the map editor. That shows the elevations. Isn't it just E without the Alt? 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 4, 2008 Share Posted June 4, 2008 Originally posted by Field Marshal Blücher: </font><blockquote>quote:</font><hr />Originally posted by George Mc: Errmm you can - hit Alt E when in the map editor. That shows the elevations. Isn't it just E without the Alt? </font> 0 Quote Link to comment Share on other sites More sharing options...
Billy Riley Posted June 4, 2008 Author Share Posted June 4, 2008 Thx. I guess RTFM would've helped 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 4, 2008 Share Posted June 4, 2008 Billy Check out the CMSF Scenario Editor Manual in my sig. It will help get you started in scenario building, which I guess is what you are doing? Cheers fur noo George 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted June 4, 2008 Share Posted June 4, 2008 Originally posted by George Mc: Billy Check out the CMSF Scenario Editor Manual in my sig. It will help get you started in scenario building, which I guess is what you are doing? Cheers fur noo George I'd second that. George's Editor Manual is a fantastic resource. 0 Quote Link to comment Share on other sites More sharing options...
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