wolf66 Posted August 16, 2007 Share Posted August 16, 2007 Just curious, because I really hate it, when that happens and your whole setup zone ( mostly because of map size) is in enemy LOS from the get go .... I just miss the scouting part and the thrill of having multiple approaches . Please Scenario designers could you give us a little more room for maneuvering and covered setup zones ? Sorry for the whining .... 0 Quote Link to comment Share on other sites More sharing options...
GDog Posted August 16, 2007 Share Posted August 16, 2007 I understand your point, I recently made my first scenario but made the map a little too small. I'm used to CMBB and the range and accuracy of the weapons in CMSF shrink the battlefield pretty fast! 0 Quote Link to comment Share on other sites More sharing options...
jhdeerslayer Posted August 16, 2007 Share Posted August 16, 2007 Originally posted by wolf66: Just curious, because I really hate it, when that happens and your whole setup zone ( mostly because of map size) is in enemy LOS from the get go .... I just miss the scouting part and the thrill of having multiple approaches . Please Scenario designers could you give us a little more room for maneuvering and covered setup zones ? Sorry for the whining .... Not for me. 0 Quote Link to comment Share on other sites More sharing options...
wolf66 Posted August 16, 2007 Author Share Posted August 16, 2007 Amen to that ! Your scenario does look very interesting though and I will enjoy testing it. Thanks for the hard work ! Wolf 0 Quote Link to comment Share on other sites More sharing options...
Dennis50 Posted August 16, 2007 Share Posted August 16, 2007 Short answer ...No. Regards, Gunz 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 16, 2007 Share Posted August 16, 2007 Sometimes. I enjoyed the scenario that was included with the game, Ambush at (arab town). You are immediately under fire in that scenario, but it's lots of fun. Now, do I wanna spawn out in the open with 8 T72's staring at me.... no. 0 Quote Link to comment Share on other sites More sharing options...
Bimmer Posted August 16, 2007 Share Posted August 16, 2007 I think the most important point for the designer is to make sure that the starting situation is explained to the extent necessary. If the player is going to start with his force in contact, he needs to know that UNLESS there is a good reason in the design of the scenario for him not to. You certainly don't want the player to read a briefing and, not expecting contact at the outset, set up his plan in an appropriate way, only to see half a battalion of T72s practicing their first-shot accuracy drills on his force. However, there are certain situations that call for the player to start in contact - ambush (where the player is either the ambusher or the ambushee), relief of a cut-off unit, and so on. Of course, if the player is properly briefed, none of this will come as a surprise. In general I find the included CMSF maps rather tight on space. For move-to-contact battles bigger is better IMHO. But a properly designed scenario on a small map can be equally interesting, presuming it does not present the player with the opportunity to watch half his supposedly not-in-contact force go into low earth orbit in the first twelve seconds. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted August 16, 2007 Share Posted August 16, 2007 Unequivocally, no. You just lie to 'em on the briefing for an ambush to happen. Give them the original goal that the force that got ambushed had, ie, advance to here and secure *random objective*, except something funny happened on the way to the forum. 0 Quote Link to comment Share on other sites More sharing options...
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