Statisoris Posted October 11, 2007 Share Posted October 11, 2007 Ok, think I found a new bug, didnt see it when I searched. NOTE - I guess it might in some wierd way be an unsaid, really anoying game feature, not sure... How I found it and recreating - I have gotten into the habit of naming my saved campaign games after a scenario descriptor word and then the current in game time. An example for the second mission in the SF campaign. If the in game remaining time was [1:05:30] then I would name my save file for that point as "Airbase 1 05 30" or something like that. To recreate the bug (playing on Elite) 1)start a game and let a few seconds pass 2)pause the game 3)note the current game time remaining 4)save your game 5)exit your current game to the main menu 6)load the save game file you just created 7)compare what your game-time is now and your previously noted game-time for that save game What the bug does If you follow the steps above to recreate the bug, you will loose 1 minute off of your previously noted game time remaining. So in my previous example, game-time would now be 1:04:30 instead of 1:05:30 at the time of save. This can get really annoying if you have to reload your game often, you find that your time starts to run out really fast. I hope this isnt a game feature, its annoying. 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted October 12, 2007 Author Share Posted October 12, 2007 Any developers know if this is an already known bug? 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted October 15, 2007 Share Posted October 15, 2007 Wow, nice bug! 0 Quote Link to comment Share on other sites More sharing options...
Michael Withstand Posted October 15, 2007 Share Posted October 15, 2007 OMG OMG OMG We have time lapses. I thought I was having time lapses...pheeew so it wasn't me 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted October 15, 2007 Author Share Posted October 15, 2007 Yea, in hard scenarios with close time limits, this bug is almost a game breaker. I'm sure alot of people have had that feeling that time was moving a little too fast in their games. By the way the official types are avoiding this one on two different forum sections, I feel like they are trying to make it quietly go away. They probably are like, O **** he found it! We must keep this knowledge secure. Yes wise one, the time is not right for this to be known. Locate his residence and insure that he doesnt speak of this again. Muwhahahaha [ October 15, 2007, 04:47 PM: Message edited by: Statisoris ] 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted October 15, 2007 Share Posted October 15, 2007 Yeah, sometimes I get the same feeling. I'm not saying they don't see it, but certain reports of issues seem to go almost unacknowleged. Now bad mouth the Stryker philosophy and all bets are off. 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted October 16, 2007 Author Share Posted October 16, 2007 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted October 16, 2007 Share Posted October 16, 2007 Stat is this WeGo or RT? 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted October 16, 2007 Author Share Posted October 16, 2007 RT Some other things I noticed The bug seems to not occur when saving in Setup phase. Otherwise, the bug always occurs after atleast one second has elasped in the main action part of the game (non setup phase). 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted October 16, 2007 Share Posted October 16, 2007 ok, I'll try to replicate it. Just to let you know it does not occur in WeGo. 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted October 16, 2007 Author Share Posted October 16, 2007 Alright, hopefully its just a simple problem 0 Quote Link to comment Share on other sites More sharing options...
Madmatt Posted October 19, 2007 Share Posted October 19, 2007 Hmm, interesting. I will make sure Charles see's this thread so he can look into it for v1.05 Madmatt 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted July 21, 2009 Author Share Posted July 21, 2009 Sorry to dredge this old bug report from the depths, but I finally got around to playing through the Marines campaign over the last few days. I see that this bug is still around. Recap: Every time I load a saved game (non-setup phase), the "in game time" loses about 10-11 seconds off the clock. This isn't much, but it sure begins to build up if you are doing a lot of game loading, and/or having to play a battle over many real life days. I found this bug because I use the current in game timer as part of my save game name. Example (Semper Fi Syria M2 55 39), Marines battle number 2, 55 minutes 39 seconds. Has anyone ever looked into this? 0 Quote Link to comment Share on other sites More sharing options...
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