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BUG: Save Game Loading - Time Loss


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Ok, think I found a new bug, didnt see it when I searched.

NOTE - I guess it might in some wierd way be an unsaid, really anoying game feature, not sure...

How I found it and recreating -

I have gotten into the habit of naming my saved campaign games after a scenario descriptor word and then the current in game time. An example for the second mission in the SF campaign. If the in game remaining time was [1:05:30] then I would name my save file for that point as "Airbase 1 05 30" or something like that.

To recreate the bug (playing on Elite)

1)start a game and let a few seconds pass

2)pause the game

3)note the current game time remaining

4)save your game

5)exit your current game to the main menu

6)load the save game file you just created

7)compare what your game-time is now and your previously noted game-time for that save game

What the bug does

If you follow the steps above to recreate the bug, you will loose 1 minute off of your previously noted game time remaining. So in my previous example, game-time would now be 1:04:30 instead of 1:05:30 at the time of save.

This can get really annoying if you have to reload your game often, you find that your time starts to run out really fast. I hope this isnt a game feature, its annoying.

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Yea, in hard scenarios with close time limits, this bug is almost a game breaker.

I'm sure alot of people have had that feeling that time was moving a little too fast in their games.

By the way the official types are avoiding this one on two different forum sections, I feel like they are trying to make it quietly go away. They probably are like, O **** he found it! We must keep this knowledge secure. Yes wise one, the time is not right for this to be known. Locate his residence and insure that he doesnt speak of this again. Muwhahahaha

[ October 15, 2007, 04:47 PM: Message edited by: Statisoris ]

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  • 1 year later...

Sorry to dredge this old bug report from the depths, but I finally got around to playing through the Marines campaign over the last few days. I see that this bug is still around.

Recap: Every time I load a saved game (non-setup phase), the "in game time" loses about 10-11 seconds off the clock. This isn't much, but it sure begins to build up if you are doing a lot of game loading, and/or having to play a battle over many real life days.

I found this bug because I use the current in game timer as part of my save game name. Example (Semper Fi Syria M2 55 39), Marines battle number 2, 55 minutes 39 seconds.

Has anyone ever looked into this?

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