thelmia Posted August 11, 2007 Share Posted August 11, 2007 Anyone else getting it? I'm not seeing much on the forum. My gaming guild has 4 people playing this, and we're all getting terrible multiplayer lag and crashes. Sometimes it's over a minute, and about half the time we cannot finish a game because someone crashes. Is this rare or common? 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted August 11, 2007 Share Posted August 11, 2007 Same here. Host is perfectly ok, guest is seeing laggin vehicles, infantry floating in the air, units refusing to follow orders etc. I'm disappointed, I thought that multiplayer would save the bad AI but right now its unplayable beyond 1-2 vehicles and inf per side. 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 11, 2007 Author Share Posted August 11, 2007 Exactly what I have. I play these for multiplayer- no AI will ever be as good as human players. I'm extremely unhappy with the lag- I play FPS games with no problem (although I'd much rather play Combat Mission!) and it's not my connection. Single player works fine. Is there anything I can do to help this, or failing that is there any fix in the works? 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted August 11, 2007 Share Posted August 11, 2007 Well CM always existed for me as a 2player game only. Playing against the AI is 5% of the multiplayer fun. Hope the net code gets some serious patching, otherwise this would be the end of my CM gaming days 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 11, 2007 Author Share Posted August 11, 2007 Yeah, we're all rapidly losing interest. It's just too frustrating. I really hope it gets fixed. I got everybody hooked on CMAK, they all bought this... and we can't play. I've made a bunch of tiny scenarios but there's only so much you can do with a platoon and an APC.... If there's some easy fix that I'm missing, I'd love to hear it! 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 14, 2007 Author Share Posted August 14, 2007 Still terrible lag with 1.02... 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 16, 2007 Author Share Posted August 16, 2007 Is there any way to fix this? I'm really tired of trying to play this game if this isn't going to get fixed. It's just not fun anymore. It's not real- time multiplayer if one side is so lagged that they can't play! Is this a rare problem or is it being ignored? For the record, CMSF v 1.02,Pentium 830d 3 ghz, 2 NVIDIA 7800GTX SLI (latest driver and forceware),2 gigs RAM, Windows XP. I've got a cable broadband connection and I play all kinds of internet games without any trouble. I've tried turning off my firewall to no effect. The problem is that the guest lags by enough to affect gameplay in lots of strange ways- can't unload infantry, can't fire javelins, command lag, stuff disappears... 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted August 16, 2007 Share Posted August 16, 2007 Keep in mind. even lan games suffer from the guest bugs, eg disappearing Strykers etc. Everything larger than a tiny battle online suffers from serious lag problems. 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 16, 2007 Author Share Posted August 16, 2007 I'm wondering if it has something to do with version- I'm running Gamersgate 1.02, some of my friends are running Battlefront, and others Gamersgate as well. Do different versions have trouble talking? Or is a particular version flawed? 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 16, 2007 Share Posted August 16, 2007 I wonder how many people are actually playing online. I see few comments about it. 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 16, 2007 Author Share Posted August 16, 2007 Yeah, that's what makes me wonder. If I have an isolated problem, it might be easier to fix. I'd love to have some easy way to fix it on my end so I can play. If it needs a patch, then I'm probably not a rare case. Not everyone who buys the game (or will buy it) posts on the forums. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted August 16, 2007 Share Posted August 16, 2007 Well, I sincerely hope they take a look at multiplayer problems. I dont think any game in 2007 can survive as solo or PBEM only. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted August 16, 2007 Share Posted August 16, 2007 btw, thelmia, do u have time for a game? I'm in the chat. We can give it a try. 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted August 16, 2007 Author Share Posted August 16, 2007 Damnit, I have to go pick up my friends for GURPS. I'd love to at some later date. Maybe we can troubleshoot a bit. 0 Quote Link to comment Share on other sites More sharing options...
JSB Posted September 1, 2007 Share Posted September 1, 2007 In 1.03, multiplayer game in real-time is still impossible. We first tried the tiny Al Huqf scenario, and my opponent suffered lags and delayed orders. Then we played the Trident scenario, the same thing happened and the guest was seeing the action in slow-motion, the events occuring much later on his screen than on mine (several minutes). After reversing the roles, I encountered the same problems that he did. 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted September 1, 2007 Author Share Posted September 1, 2007 OK, try this. Take a long time in setup- at least a minute. THE HOST MUST WAIT FOR THE GUEST TO FINISH Then start the scenario. 0 Quote Link to comment Share on other sites More sharing options...
JSB Posted September 2, 2007 Share Posted September 2, 2007 I'll try. 0 Quote Link to comment Share on other sites More sharing options...
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