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extracting skins how


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I can extract maps but can't figure out the skins. I have the filelist text that has the comprehensive paths like

models\human\sk_0\ger\ger_medic_39_summer\body_256.tga

I plugged this into the extractor's find files and sub directories, but that didn't do anything. All I can extract is an ini folder and a msh file.

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I think the way a lot of these files were found was by using the filemon program from microsoft.

It tracks the opening of support files when executing a program. If you ran the program with a medic unit it, the file log from filemon would probably indicate the proper file names(s) and path(s).

Or have you already arrived at your search criteria through filemon?

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Get the latest extractor and filelist.txt from CMMODS.COM. An example of what you should be seeing listed in the SFSextractor program when you drill down the directories is

i.e. models\Human\sk_0\ger\ger_medic_39_summer

body.msh

body_128.tga

body_256.tga

body_32.tga

body_64.tga

body_mip_1.mat

body_mip_2.mat

body_mip_3.mat

body_mip_4.mat

body_mip_5.mat

head_mip_1.mat

head_mip_2.mat

head_mip_3.mat

head_mip_4.mat

head_mip_5.mat

skins.ini

spec1.tga

these files are listed in filelist.txt

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OK I put the fileslst text in the extractor folder and extracted the tga. I converted the TGA to DDS or vise versa and back no problem.

I have paratroopers 1943 with feldgray helmets now. yay

LOL how do I put the new dds renamed tga back into the sfs file?

Edit: got it thanks all!

[ February 15, 2008, 05:34 PM: Message edited by: Nikki Mond ]

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