Nikki Mond Posted February 14, 2008 Share Posted February 14, 2008 I can extract maps but can't figure out the skins. I have the filelist text that has the comprehensive paths like models\human\sk_0\ger\ger_medic_39_summer\body_256.tga I plugged this into the extractor's find files and sub directories, but that didn't do anything. All I can extract is an ini folder and a msh file. Link to comment Share on other sites More sharing options...
SlapHappy Posted February 14, 2008 Share Posted February 14, 2008 I think the way a lot of these files were found was by using the filemon program from microsoft. It tracks the opening of support files when executing a program. If you ran the program with a medic unit it, the file log from filemon would probably indicate the proper file names(s) and path(s). Or have you already arrived at your search criteria through filemon? Link to comment Share on other sites More sharing options...
rofl Posted February 15, 2008 Share Posted February 15, 2008 Works fine for me without search, i use the new version from extractor. Link to comment Share on other sites More sharing options...
SlapHappy Posted February 15, 2008 Share Posted February 15, 2008 Is there a new filelist.txt file? If not, it must be getting it from the patch2.sfs collection...... Link to comment Share on other sites More sharing options...
Nikki Mond Posted February 15, 2008 Author Share Posted February 15, 2008 Well I can get a " found at models " when I do the search. but when I go to extract, even tho all is unselected it tries to extract the entire 30gigs. Good thing there is cancel. If it found the tga file where do I find it, only the ini folder and msh file is showing. Link to comment Share on other sites More sharing options...
BrassEm Posted February 15, 2008 Share Posted February 15, 2008 Get the latest extractor and filelist.txt from CMMODS.COM. An example of what you should be seeing listed in the SFSextractor program when you drill down the directories is i.e. models\Human\sk_0\ger\ger_medic_39_summer body.msh body_128.tga body_256.tga body_32.tga body_64.tga body_mip_1.mat body_mip_2.mat body_mip_3.mat body_mip_4.mat body_mip_5.mat head_mip_1.mat head_mip_2.mat head_mip_3.mat head_mip_4.mat head_mip_5.mat skins.ini spec1.tga these files are listed in filelist.txt Link to comment Share on other sites More sharing options...
Fana Posted February 15, 2008 Share Posted February 15, 2008 Hi all I do not find the soldiers's skins.....My route is : Models\human\sk 0 and I do not find archives .tga,...is one problem! helpme Link to comment Share on other sites More sharing options...
Nikki Mond Posted February 15, 2008 Author Share Posted February 15, 2008 OK I put the fileslst text in the extractor folder and extracted the tga. I converted the TGA to DDS or vise versa and back no problem. I have paratroopers 1943 with feldgray helmets now. yay LOL how do I put the new dds renamed tga back into the sfs file? Edit: got it thanks all! [ February 15, 2008, 05:34 PM: Message edited by: Nikki Mond ] Link to comment Share on other sites More sharing options...
rofl Posted February 15, 2008 Share Posted February 15, 2008 Just put the models folder in the maindirectory. Link to comment Share on other sites More sharing options...
SlapHappy Posted February 16, 2008 Share Posted February 16, 2008 Any modified folders in the TOW directory override the files contained in the .sfs file archives. The folders you place must be recursive back to their root folder to work properly. Link to comment Share on other sites More sharing options...
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