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semi-new maps with JSH


boog2006

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Boog

When the game map is first loaded, another folder is created in the root game directory "Maps" using the map name as a directory. Inside that sub-directory are files like "QuickLoadHF.bin" and others that get created the first time you load that map IN THE GAME itself. That's why the same mission loads FASTER the second and subsequent times you launch the mission.

To successfully edit a map you would need to delete these extra files, otherwise they will always be used upon subsequent loadups of the mission negating any changes you may have made.

Hope that makes sense......

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I see where those extra files are being created, but that doesn't seem to help me. I am missing many files in my extracted wintermap_9 that are present in JSH wintermap_9_a.

I only have in my extracted (using the extractor tool) wintermap_9

-a folder "forest"

-FarTreeTypeMap.bin

-TreeTypeMap.bin

-load.ini

-actors.static

-CommonNoise.tga

-Deformations.xml

-NoiseConfig.xml

-Roads.xml

JSH wintermap_9_a has in addition

-a folder "roads"

-pfsmap.bin

-pfswatermap.bin

-minimap (mat file)

-farHF.raw

-nearHF.raw

-actors.static$

-VerticalGrassTypesDefinition.txt

-farmaintex.tga

-GameTypeMapIndex.tga

-MainTex.tga

-minimap.tga

-TypesAI.tga

where did all these extra files come from?

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List of files each map folder contains:

forest\ <folder>

Roads\ <folder>

actors.static

actors.static$

common.tga

Deformations.xml

farHF.raw

farmaintex.tga

FarTreeTypeMap.bin

GameTypeMapIndex.tga

load.ini

MainTex.tga

minimap.mat

minimap.tga

nearHF.raw

NoiseConfig.xml

Roads.xml

TreeTypeMap.bin

TypesAI.tga

VerticalGrassTypesDefinition.txt

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