boog2006 Posted November 29, 2007 Share Posted November 29, 2007 The new JSH mod has "new" maps, such as wintermap_9_a, which although has the same terrain as wintermap_9, is stand-alone rather than a mask over the existing map. How is this done? Link to comment Share on other sites More sharing options...
Sneaksie Posted November 29, 2007 Share Posted November 29, 2007 They unpacked maps.sfs into maps folder using Dr. Jones tool, then copied entire folder with wintermap_9 and saved it as new folder wintermap_9_a. Link to comment Share on other sites More sharing options...
boog2006 Posted November 29, 2007 Author Share Posted November 29, 2007 "then copied entire folder with wintermap_9" what do you mean with? Their wintermap_9_a has more files than is in my extracted wintermap_9. Where did these come from? Link to comment Share on other sites More sharing options...
Sneaksie Posted November 29, 2007 Share Posted November 29, 2007 "entire wintermap_9 folder" These additional files are generated during first loading of the map. Link to comment Share on other sites More sharing options...
boog2006 Posted November 29, 2007 Author Share Posted November 29, 2007 Loading in what? mission editor, map builder, or TOW itself? I get CTD in game with renamed map. Link to comment Share on other sites More sharing options...
SlapHappy Posted November 29, 2007 Share Posted November 29, 2007 Boog When the game map is first loaded, another folder is created in the root game directory "Maps" using the map name as a directory. Inside that sub-directory are files like "QuickLoadHF.bin" and others that get created the first time you load that map IN THE GAME itself. That's why the same mission loads FASTER the second and subsequent times you launch the mission. To successfully edit a map you would need to delete these extra files, otherwise they will always be used upon subsequent loadups of the mission negating any changes you may have made. Hope that makes sense...... Link to comment Share on other sites More sharing options...
boog2006 Posted November 30, 2007 Author Share Posted November 30, 2007 I see where those extra files are being created, but that doesn't seem to help me. I am missing many files in my extracted wintermap_9 that are present in JSH wintermap_9_a. I only have in my extracted (using the extractor tool) wintermap_9 -a folder "forest" -FarTreeTypeMap.bin -TreeTypeMap.bin -load.ini -actors.static -CommonNoise.tga -Deformations.xml -NoiseConfig.xml -Roads.xml JSH wintermap_9_a has in addition -a folder "roads" -pfsmap.bin -pfswatermap.bin -minimap (mat file) -farHF.raw -nearHF.raw -actors.static$ -VerticalGrassTypesDefinition.txt -farmaintex.tga -GameTypeMapIndex.tga -MainTex.tga -minimap.tga -TypesAI.tga where did all these extra files come from? Link to comment Share on other sites More sharing options...
Sneaksie Posted November 30, 2007 Share Posted November 30, 2007 Dr. Jones tool extracts only files which are described in text file which comes with his unpacker, because of that these extra files were not unpacked. Try to add their names to that file and unpack again. Link to comment Share on other sites More sharing options...
Sneaksie Posted November 30, 2007 Share Posted November 30, 2007 List of files each map folder contains: forest\ <folder> Roads\ <folder> actors.static actors.static$ common.tga Deformations.xml farHF.raw farmaintex.tga FarTreeTypeMap.bin GameTypeMapIndex.tga load.ini MainTex.tga minimap.mat minimap.tga nearHF.raw NoiseConfig.xml Roads.xml TreeTypeMap.bin TypesAI.tga VerticalGrassTypesDefinition.txt Link to comment Share on other sites More sharing options...
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