Eightball Posted May 16, 2007 Share Posted May 16, 2007 Subject line says it all. It seems this is almost a 'must' given a game of this scope, so is there one and if not are there any plans for one? MSD Link to comment Share on other sites More sharing options...
flintlock Posted May 16, 2007 Share Posted May 16, 2007 Not sure whether or not there are plans for one, though currently there is no random scenario generator. Link to comment Share on other sites More sharing options...
Nikki Mond Posted May 17, 2007 Share Posted May 17, 2007 Originally posted by Eightball: Subject line says it all. It seems this is almost a 'must' given a game of this scope, so is there one and if not are there any plans for one? MSD The AI uses specific scripting. Units move and react exactly as preplanned and as dictated by specific triggers. Therefore impossible to random generate. Any game designed in this fashion will never have a random generator. You likely noticed every time you play ascenario especially the first time how smart the AI is and how hard he is to beat, such is the trade off as compared to a dynamic AI which to date is not very challenging. Link to comment Share on other sites More sharing options...
FinnN Posted May 17, 2007 Share Posted May 17, 2007 Originally posted by Nikki Mond: You likely noticed every time you play ascenario especially the first time how smart the AI is and how hard he is to beat... Not really - the AI is hard to beat due to huge weight of numbers/equipment. Mission design taking into account everything that might happen is probably possible, but would be a huge undertaking done manually - and it certainly hasn't happened with the stock missions. The AI does very little if anything to respond to changing situations. Someone could write an engine that analyses units and the map (if the information were accessible) and then generates a set of orders/initial placements based on that (as, presumably, CM does). However what's we're talking about is a whole new game layer - and if they didn't do it in the long years that ToW has been out they probably won't do it now. The engine could be modified to re-evaluation the situation based on triggers. Maybe ToW II I guess. Have fun Finn Link to comment Share on other sites More sharing options...
pad152 Posted May 18, 2007 Share Posted May 18, 2007 Someone released a dynamic campaign generator for the 1C title "Faces of War". It really adds a lot to the game, I wonder if something like this could be done with TOW? Link to comment Share on other sites More sharing options...
DeLaVega Posted May 18, 2007 Share Posted May 18, 2007 Pad152: I have looked where I could, but were not able to find it. Can you post a link for this random campaign? Link to comment Share on other sites More sharing options...
pad152 Posted May 18, 2007 Share Posted May 18, 2007 DeLaVega Here you go http://www.digitalmindsoft.eu/phpBB3/viewtopic.php?f=15&t=247 Link to comment Share on other sites More sharing options...
DeLaVega Posted May 18, 2007 Share Posted May 18, 2007 Thanks pad152. I will check it out. Link to comment Share on other sites More sharing options...
Thomm Posted May 18, 2007 Share Posted May 18, 2007 Originally posted by FinnN: Someone could write an engine that analyses units and the map (if the information were accessible) and then generates a set of orders/initial placements based on that (as, presumably, CM does).Great idea!!!! For the moment though, it does not seem as if the map format will be released! Best regards, Thomm Link to comment Share on other sites More sharing options...
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