KG_AGCent Posted May 12, 2007 Share Posted May 12, 2007 Is there any chance of getting a Covered Arc feature implemented for AT and armor? This was probably the most ingenious feature added to CMBB over CMBO and it makes soooo much sense from not only a player's point of veiw but also as former vehicle commander myself. Link to comment Share on other sites More sharing options...
Destraex Posted May 13, 2007 Share Posted May 13, 2007 it is in. WHen you select a tank you see the red covering arc lines Link to comment Share on other sites More sharing options...
Slapaho Posted May 13, 2007 Share Posted May 13, 2007 You can toggle it on and off Option -> Game Settings -> Attack Sector is this what you meant? Link to comment Share on other sites More sharing options...
Vern_S Posted May 13, 2007 Share Posted May 13, 2007 No, it's not what he means. Cover Arc in CMBB allows you to designate a specific firing zone for a unit to engage enemy units. All other area's are ignored. Link to comment Share on other sites More sharing options...
Slapaho Posted May 13, 2007 Share Posted May 13, 2007 aha I understand now (never played CM ) It would seem like a good idea for ToW. Link to comment Share on other sites More sharing options...
Fetchez la Vache Posted May 13, 2007 Share Posted May 13, 2007 I don't think it's needed tbh. If you select "hold fire" and "hold position" the AFV will maintain it's heading. I never found CM's cover arc particulary "realistic", if you see what I mean? Link to comment Share on other sites More sharing options...
SlapHappy Posted May 13, 2007 Share Posted May 13, 2007 la Veche True, but the situation they are describing is one in which the unit WILL open fire but only at targets that appear in the cover arc. In other words they ignore all potential threats outside a particular defined facing. Link to comment Share on other sites More sharing options...
thewood Posted May 13, 2007 Share Posted May 13, 2007 Actually the most useful part of the covered arc in CM was being able to set an engagement range against all enemy. It was most useful in ambushes, MG lanes, and anti tank weapons. Also, units under a covered arc command did not always adhere to it. Experience played a big role in whether a unit stuck to it. Link to comment Share on other sites More sharing options...
Freeboy Posted May 13, 2007 Share Posted May 13, 2007 CA was a great feature.. add that and the abilit y of infantry to hide and I think this gets even bettter Link to comment Share on other sites More sharing options...
thewood Posted May 13, 2007 Share Posted May 13, 2007 Originally posted by Freeboy: CA was a great feature.. add that and the abilit y of infantry to hide and I think this gets even bettter The other feature you need in this game is the move to contact order. CA and MtC are key "orders". This is just an micromanaged RTS until you have those types of orders, not a "combat/tactical simulation". Link to comment Share on other sites More sharing options...
Freeboy Posted May 13, 2007 Share Posted May 13, 2007 I also liked the seek hull down.. , how about lock the facing of the hull? Link to comment Share on other sites More sharing options...
thewood Posted May 13, 2007 Share Posted May 13, 2007 Originally posted by Freeboy: I also liked the seek hull down.. , how about lock the facing of the hull? What we need is either a lot more intelligent AI that takes care of minor tactical issues, like hull down, facing, target priority, etc., or better tools to make micro management of the troops viable. Right now as I play, I don't see either. CM is a pretty good balance of AI and tools. I can tell troops only fire at tanks that are within 100 meters directly in front of you. I can then go and check out what is going on somewhere else. I know that in general, my troops will do what I say, and also defend themselves if a squad of germans walks into them while I am watching my MG crew set up. Link to comment Share on other sites More sharing options...
KG_AGCent Posted May 19, 2007 Author Share Posted May 19, 2007 I like the ability to have the turret facing the Covered area with the hull facing a different direct in order to scoot to hiding area or screw-up an opponent's firing solution. Link to comment Share on other sites More sharing options...
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