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Wooded Terrain - Straight Dope?


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Is it a limitation of the engine? its like two trees cannot be touching hence you get a spaced out forest...

As we all know in a real forest (in the true sense of the term) trees have branches that cross with anothers and they are in some cases tightly packed together...

With some of these densely wooded areas (that could sometimes block out 90+ light)e.g. Ardenne! I fail to see that if you cant see the sky looking up then how can you see the action looking down from CAM view...? You would never see what the hell is going on down there... I see how that is a point against the density of wooded areas.

However you should be able to have it in the game, otherwise things look to open and woods dont look like the barrier that they sometimes are...

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