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Environment transformable?


Juardis

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-Can grass/trees catch on fire?

-Will the fire spread?

-Is wind simulated?

-Will those pretty haystacks catch fire?

-Will buildings/walls take damage?

-Will real 3-d craters be created?

-Will trees splinter under an arty barrage?

-Will trees fall across a road blocking vehicle passage?

-Is barbed wire modeled and can it be destroyed with bangalores or similar?

-Can tanks punch holes in hedgerows for the infantry to follow through?

-Is "willy pete" available to clear out the foxholes in the hedgerows?

so many questions....

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-Can grass/trees catch on fire?

No.

-Will the fire spread?

No.

-Is wind simulated?

Not sure to be honest. I think it's a factor in the ballistics calculations but I am not 100% certain.

-Will those pretty haystacks catch fire?

No.

-Will buildings/walls take damage?

Yes, all structures in the game can be partially or fully damaged.

-Will real 3-d craters be created?

No.

-Will trees splinter under an arty barrage?

Nnn-yes. They do not splinter as such but are knocked over or fully destroyed.

-Will trees fall across a road blocking vehicle passage?

For some vehicles, yes. Most tanks and other medium to heavy vehicles can knock over trees and hence also drive over them.

-Is barbed wire modeled and can it be destroyed with bangalores or similar?

Yes. And a grenade or high-explosive round will be enough to destroy it.

-Can tanks punch holes in hedgerows for the infantry to follow through?

Hedges are passable for infantry (at least I haven't seen any impassable yet, aka bocage). But for structures like stone walls the answer is yes.

-Is "willy pete" available to clear out the foxholes in the hedgerows?

No.

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