poesel Posted November 19, 2006 Share Posted November 19, 2006 It may not be of concern to many and it also may be too late (because its too much work), but I would propose to give the data directory more strucure. Currently it holds ~2700 files and every scenario or vehicle adds more files to it. It gets quite unwieldly just to scroll through. Link to comment Share on other sites More sharing options...
Chilibird Posted November 19, 2006 Share Posted November 19, 2006 Perhaps put all modded files inside of directories? (I.E- All of the Ramses models, textures, collision models, ect, all go inside a "Ramses" folder) Link to comment Share on other sites More sharing options...
Toby Haynes Posted November 19, 2006 Share Posted November 19, 2006 It would be good to clean this up - so far I've been attempting to name all the files needed for a single scenario in a consistent way but ideally each scenario should be in it's own subdirectory. I could ultimately see a tree-structure along the lines of: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">data/ scenarios/ haven/ volcanic/ volcanic.raw volcanic-colourmap.jpg volcanic-shadowmap.png volcanic-mask.png volcanicDeposits.scenario slugfest/ ... vehicles/ shrike/ thor/ MBTA.physicalobjectgroup MBTTurret.cob MBTAPanel.png ... apollo/ paladin/ ... objects/ hospital/ officecomplex/ rock1/ ... facilities/ SensorStation/ AntimatterStorage/ .../ audio/ wind/ fire/ ...</pre> Link to comment Share on other sites More sharing options...
Hawkslayer Posted November 21, 2006 Share Posted November 21, 2006 Agreed, in looking to see how many maps the demo has, I noticed everything thrown into one folder.. kinda sloppy if you want to promote a modding community for this game. Link to comment Share on other sites More sharing options...
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