Toby Haynes Posted November 15, 2006 Share Posted November 15, 2006 In search of something else to add to scenarios, I dredged my memory of tactical war games for ideas. One thing that did spring to recall was the concept of Dragon's Teeth and other passive tank defences. I've been teaching myself some better Blender technique and came up with this: This is a reworking of the Czech Hedgehog. The shading is all baked in, so as soon as I can work out how to get this into DropTeam, I'll think about getting this into a scenario. The concept here is to provide a non-explosive way to channel the tanks through certain routes. In the second world war, these were placed so that tanks would be forced into areas where they could be more easily destroyed. Obviously other sorts of barriers could be useful and once I get a little more comfortable with Blender, I'll churn out some more. Link to comment Share on other sites More sharing options...
Jalinth Posted November 15, 2006 Share Posted November 15, 2006 Nice! I like that a great deal. Static defenses like at are tremendously useful! Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted November 15, 2006 Share Posted November 15, 2006 Toby, send me the model and I'll hook it up, complete with scads of them in your inventory so you can place them during deployment. Should be Cake. Then you can use what I send back to you as a template for any other stuff you want to add. Link to comment Share on other sites More sharing options...
Toby Haynes Posted November 15, 2006 Author Share Posted November 15, 2006 I've put the model (in blender format, plus several other attempts at exporting to Wavefront, 3D Studio, etc.) up at http://tjwhaynes.googlepages.com/dropteamobjects The scale may need some quick adjusting to get it right - I've not checked it to see whether this is tiny or huge next to a Thor. I'm tempted to suggest that this object should be capable of being destroyed by three or four direct hit artillery strikes. Too fragile and it wouldn't pose a problem to an advancing army. Too strong and it might choke gameplay totally. Link to comment Share on other sites More sharing options...
Hawkslayer Posted November 17, 2006 Share Posted November 17, 2006 Sounds great, and yeah I'd like to see anything like this as destroyable with enough effort. Nice job! Link to comment Share on other sites More sharing options...
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