poesel Posted September 21, 2006 Author Share Posted September 21, 2006 Iceman: I use Sketchup. You can add textures but only one per mesh/face. No UV mapping. That works ok for the gun but would probably look horrible on a vehicle. Note that you have to copy the texture to the data directory. Sketchup puts it in a subdirectory and DT doesn't find it there. aittam: Your problem is in SmokeGrenade.physicalobjectgroup. I haven't touched that. Link to comment Share on other sites More sharing options...
aittam Posted September 21, 2006 Share Posted September 21, 2006 i know but it's working in the base mod and with the superheavy...... Link to comment Share on other sites More sharing options...
jdevlin Posted September 21, 2006 Share Posted September 21, 2006 i believe that its crashing because of the inventory.xml file - it crashes at around 22% right?. theres something weird about it - it's well formed xml, but the game engine rejects it. try this one: Inventory.Xml.Zip edit - that URL is bad. try : Inventory.xml [ September 21, 2006, 04:07 PM: Message edited by: jdevlin ] Link to comment Share on other sites More sharing options...
poesel Posted September 21, 2006 Author Share Posted September 21, 2006 Ouch, I think I know: the Inventory.xml has an entry for my try at the smoking Thor - which is not included in the mod. Stupid copy&paste error. I only wonder why it worked for me? I have changed the file behind the original link. Would you download and test again? Link to comment Share on other sites More sharing options...
jdevlin Posted September 21, 2006 Share Posted September 21, 2006 that worked for me.. -Joe Link to comment Share on other sites More sharing options...
aittam Posted September 22, 2006 Share Posted September 22, 2006 sure downloading now edit: working now with poesel new file, sweet jesus that thing is a monster!!! ok not like shooting fish in a barrell and you have to be carefull not to blow up yourself but 14 salvos could scare the **** out of every enemy since you are on a roll poesel why not to add some emp rounds? [ September 22, 2006, 12:30 AM: Message edited by: aittam ] Link to comment Share on other sites More sharing options...
poesel Posted September 22, 2006 Author Share Posted September 22, 2006 Nice to see that it works now. Game balance wise its much too good now but I first want to get the model right and then see about the other things. I don't think I can mod EMP because there is no ground based shell that can do that. The orbital EMP is not in an XML file. But a ground based EMP weapon would sure be fun. Link to comment Share on other sites More sharing options...
aittam Posted September 22, 2006 Share Posted September 22, 2006 i was thinking more to a booby trap-emp modding two counterint tourrets to create a sort of gate or with a minimum of three an interdicted area (small) Link to comment Share on other sites More sharing options...
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