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HOWTO make vehicles


poesel

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I'll second the request. I'm not much for 3d-modeling skills but I have been playing around a bit with Blender.

What I really want is to do so some new plant life, for my current map.

I have read somewhere about how Clay was saying DropTeam can read multiable types of 3d models, but a central set of details would be MOST useful.

The collision triangles is the other thing I wonder about. Someone mentioned at some point something about a program that reads the models and outputs the collision triangles.

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The .cob files are TrueSpace models, which you can use with Caligari's Truespace or Blender. Blender is free. I don't think I particularly like either of 'em from what I've seen, but then again I can't model worth a damn.

No idea how the animation files are used, or how skinning and the like works. More information would certainly be appreciated.

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