poesel Posted August 8, 2006 Share Posted August 8, 2006 ... would I like to know A quick search tells me that .cob is a COBOL source file which it is probably not... What programs do I need and what do I have to do (besides constructing)? Link to comment Share on other sites More sharing options...
Jalinth Posted August 8, 2006 Share Posted August 8, 2006 I'll second the request. I'm not much for 3d-modeling skills but I have been playing around a bit with Blender. What I really want is to do so some new plant life, for my current map. I have read somewhere about how Clay was saying DropTeam can read multiable types of 3d models, but a central set of details would be MOST useful. The collision triangles is the other thing I wonder about. Someone mentioned at some point something about a program that reads the models and outputs the collision triangles. Link to comment Share on other sites More sharing options...
yurch Posted August 8, 2006 Share Posted August 8, 2006 The .cob files are TrueSpace models, which you can use with Caligari's Truespace or Blender. Blender is free. I don't think I particularly like either of 'em from what I've seen, but then again I can't model worth a damn. No idea how the animation files are used, or how skinning and the like works. More information would certainly be appreciated. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted August 9, 2006 Share Posted August 9, 2006 On the way. Link to comment Share on other sites More sharing options...
Jalinth Posted August 9, 2006 Share Posted August 9, 2006 Thank you sir. We wait eagerly! Link to comment Share on other sites More sharing options...
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