maxmars Posted June 5, 2006 Share Posted June 5, 2006 Hi, and thanks for such a splendid "game". I have been trying the hopewell campaign but right on the first mission I'm having a strange problem -- about fifteen minutes in the game, framerate drops to zero until I press "esc" and wait for a few seconds. Then, it resumes normal operations for a few dozen seconds and again it slows down (rinse and repeat). As it is, the single player is unplayable. Multiplayer is fine, though (although perhaps I have never played so much that I would encounter the same issue). I have everything maxed out on a high resolution but I can well afford it (sustained FPSs steadily > 60 in the worst situation, 2 gig RAM). I am running off ver 1.01, my Linux version is SuSE 10.1, kernel 2.6.16.13 (32 bit although my machine is an AMD64). If you need further info please ask. Thanks! Link to comment Share on other sites More sharing options...
Toby Haynes Posted June 5, 2006 Share Posted June 5, 2006 Originally posted by maxmars: I have been trying the hopewell campaign but right on the first mission I'm having a strange problem -- about fifteen minutes in the game, framerate drops to zero until I press "esc" and wait for a few seconds. Then, it resumes normal operations for a few dozen seconds and again it slows down (rinse and repeat). ...snip... I am running off ver 1.01, my Linux version is SuSE 10.1, kernel 2.6.16.13 (32 bit although my machine is an AMD64). I've also seen this. This happened to me as soon as I had one of my tanks on the "third" island. I circumvented this by taking my tanks north on the second island and attacking the city in the north east that way, rather than committing to the eastern route across the bridges. Be nice if this issue were fixed. I'm also running on an AMD64 machine with Ubuntu 64bit (with 32bit compatibility libraries). I'd be interested to know if this was a linux-only issue or was more widespread. Cheers, Toby Haynes Link to comment Share on other sites More sharing options...
maxmars Posted June 5, 2006 Author Share Posted June 5, 2006 I will try your suggestion but it would be nice if the bug was found & obliterated.. I want to enter the city myself with a great dramatic effect, not bomb it to smithereens from afar. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted June 5, 2006 Share Posted June 5, 2006 We haven't seen this problem yet, but it sounds like it might be similar to what Poesel71 was reporting in another thread. He's also a Linux user, but I don't know if it's AMD64. Does this also happen to you only when you start to move into the northeast, Max? Link to comment Share on other sites More sharing options...
maxmars Posted June 5, 2006 Author Share Posted June 5, 2006 I'm already hatched, stay tuned. Link to comment Share on other sites More sharing options...
maxmars Posted June 5, 2006 Author Share Posted June 5, 2006 Yes, confirmed. I am following the road.. Just after the second bridge I get the first "hiccup" -- it goes away in a flash all by itself. But when my tank gets onto the third bridge, everything slows down. The other two tanks of mine were still on the first island.. They were supposed to be staying in formation with me but that's probably a different bug <grin>. Thanks for looking into this. Link to comment Share on other sites More sharing options...
maxmars Posted June 5, 2006 Author Share Posted June 5, 2006 By the way, I have upgraded my Nvidia drivers to the latest and greatest (8762) before the test, so that you know I'm not wasting your time. As a matter of fact they work exactly like the old ones for this particular issue. I have a GeForce 6800GT, don't know if I already said it. Link to comment Share on other sites More sharing options...
maxmars Posted June 6, 2006 Author Share Posted June 6, 2006 Further testing occurred, here's the debriefing. I had the light-armored tank open the way up to Hopewell (using the north-east passage as suggested), taking away all the "big" threats, followed by one of the IFVs. When everything but a lonely hamrless vehicle stationary in the third island was left, I went with the second IFV charging, stepping onto the bridge that led onto the third island. Surprisingly, no more slowdown even after a little walk on the island (which included the killing of the forementioned stationary vehicle). The only slowdown I had with this technique has been when the light tank first passed north of the second bridge (the one leading to the third island). In the end, I think it's something to do with enemies + terrain, because going on a different path with all enemies still alive did not bring the machine to its knees, and going on the same path with basically no more enemies still did not show the old issue. Hope it helps. Link to comment Share on other sites More sharing options...
mute Posted June 7, 2006 Share Posted June 7, 2006 FYI, this doesn't effect all AMD64 linux installations. I just replayed this scenario, and moved all 3 vehicles along the bridges to the last island with no slowdown. I'm running Gentoo/AMD64, nVidia 6600 GT with older (7676) drivers; all DropTeam options are selected. Link to comment Share on other sites More sharing options...
poesel Posted June 7, 2006 Share Posted June 7, 2006 I'm running an Athlon XP. Link to comment Share on other sites More sharing options...
Recommended Posts