japinard Posted December 30, 2006 Share Posted December 30, 2006 Is there anything preventing us from using all the sprites from the desert scenario, D-Day scenario and the default scehnarios together? It looks like it's normally 4x22... but it'd be great if we could expand that to 4 x 34 Thanks! 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted December 30, 2006 Share Posted December 30, 2006 I don't believe you could expand the bitmap, I think that it is hard-wired into the game what pixels on the bitmap are used for what. However, you COULD replace certain tiles with others. For example, replace some of the mountains with a different terrain. The big drawback being, the other terrain type would still have the name and characteristics of mountains. But you could, per say, replace some of the forest tiles with the palm trees to represent the desert equivalent of forest terrain. Honch has done that in his scenarios I believe. 0 Quote Link to comment Share on other sites More sharing options...
n0kn0k Posted December 30, 2006 Share Posted December 30, 2006 You can only replace them, the engine is coded to look for a certain number of bitmaps at a certain place in the file. Adding a few in the code shouldn't be too much trouble though. You should poke Hubert It's something we would all like. 0 Quote Link to comment Share on other sites More sharing options...
japinard Posted December 30, 2006 Author Share Posted December 30, 2006 Originally posted by Normal Dude: I don't believe you could expand the bitmap, I think that it is hard-wired into the game what pixels on the bitmap are used for what. However, you COULD replace certain tiles with others. For example, replace some of the mountains with a different terrain. The big drawback being, the other terrain type would still have the name and characteristics of mountains. But you could, per say, replace some of the forest tiles with the palm trees to represent the desert equivalent of forest terrain. Honch has done that in his scenarios I believe. Some scenarios have defaulted to use different graphic sets. This has to be editable in the files somewhere doesn't it? Otherwise we wouldn't see the changes in the D-Day and North African campaigns? 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted December 30, 2006 Share Posted December 30, 2006 Inside every campaign file is a configuration file called "campaign". inside it reads: #CUSTOM_BITMAPS= 0 #CUSTOM_INTERFACE= 0 #CUSTOM_SOUND= 0 #CUSTOM_LOCALIZATION= 0 A "0" means the game will draw upon the default bitmaps/interface/sound/localization folders in the main directory. If a "1" is selected, then the game will draw upon a folder inside the campaign file itself for customized files. Example: Lets say you only modify one file in the bitmaps, and one sound file. 1. You would place a configuration file called "campaign" into the custom campaign's folder, and it would read this: #CUSTOM_BITMAPS= 1 #CUSTOM_INTERFACE= 0 #CUSTOM_SOUND= 1 #CUSTOM_LOCALIZATION= 0 Next you would create a folder called "Bitmaps" and a folder called "Sounds", and place both of them inside the campaign folder. Next you place the files that you modified into the bitmaps and sounds folders. You DO NOT have to include any unmodified files into these folders. If the game engine does not find a needed file in the custom campaign folder, it simply uses the default files. So, I encourage you to go and look inside the campaign folders for D-Day and NA scenarios, and you will the files that have been changed for that specific scenario. 0 Quote Link to comment Share on other sites More sharing options...
japinard Posted December 31, 2006 Author Share Posted December 31, 2006 Thanks Normal Dude. I'll do that 0 Quote Link to comment Share on other sites More sharing options...
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