Alaric Posted September 18, 2006 Share Posted September 18, 2006 now my sce/mod is already uploaded in the combat mission mods webpage, is complete hypothetical, description are on the download section, a picture included in the zip to see starting setup, i hope you enjoy the sce/mod, it's something complete different i was wanting to try. with best regards, alaric. website... http://www.cmmods.com/ 0 Quote Link to comment Share on other sites More sharing options...
theike Posted September 18, 2006 Share Posted September 18, 2006 gonna take a look... 0 Quote Link to comment Share on other sites More sharing options...
n0kn0k Posted September 18, 2006 Share Posted September 18, 2006 Gonna take a peak tomorrow 0 Quote Link to comment Share on other sites More sharing options...
Retributar Posted September 18, 2006 Share Posted September 18, 2006 I too will shortly check on it!. Thank's for your effort's!. 0 Quote Link to comment Share on other sites More sharing options...
n0kn0k Posted September 19, 2006 Share Posted September 19, 2006 Pretty big mayhem with all those units around 0 Quote Link to comment Share on other sites More sharing options...
Alaric Posted September 19, 2006 Author Share Posted September 19, 2006 allies have very much production, but germany start with heavy panzer units, so what matters is how many upgrade/s is given to germany's army to make it possible for germany to attack, heavy tanks can do much damage and allies can gradually overcome balance with production, if axis do not capture many stronholds, but as noknok has said it is a caotic situation, stronholds initial setup and ownership have been randomized aside of fixed capitals. i hope you enjoy the scenario a have a good time playing it, when i have time i will be happy to try scenario with one or two players by pbem, with best regards, alaric. 0 Quote Link to comment Share on other sites More sharing options...
theike Posted September 19, 2006 Share Posted September 19, 2006 one turn took me 40 minutes (around 30 just waiting), pitty because i would have liked to see how my thoughts of it would work out. (taking te left (down) cornor first and so on) The map is pretty freaky ofcourse, thats not a real problem if its a good game anyway. though one could make this abstract idea more camouflaged and more realistic looking, landscape like (why sea? couldnt no sea work?) A bit more realism there could make the game more thrilling to play. (are the tree square 'roads' not something that could hold up alot?) ... niway: good effort, good idea... would like to play(test)... but havent got the patience. thanks though. 0 Quote Link to comment Share on other sites More sharing options...
Alaric Posted September 20, 2006 Author Share Posted September 20, 2006 theike, i think that you are right somehow, problem is that i do not have the time to work in a detalied landscape, it's freaky, i think you do have play with the computer opponent, in previous playtest the computer's turn for me too take much time and it is dissapointing, so i have encouraged or try to encourage multiplayer only games, thanks anyway for the criticism, i think the scenario don't go to like for all people, given the flaws it have, with best regards, alaric. 0 Quote Link to comment Share on other sites More sharing options...
theike Posted September 21, 2006 Share Posted September 21, 2006 True. I know you asked that. And i do think the scenario you made could be quit fun with two players. So sorry i didnt try that for you. Hope some others will. It will probably be an interesting game for them. 0 Quote Link to comment Share on other sites More sharing options...
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