ebitt Posted July 27, 2006 Share Posted July 27, 2006 The problem with SeaLion seems to be that the weather is always good on the coastal tiles. I tried to edit the tiles as show below: While testing, I noticed that while the area 15 tiles (North Atlantic) had a storm, the tiles coded 15 which border the channel coast are clear as seen here: I know that it would be difficult to paint whitecaps on the coastal tiles, but there is no storm conditions in them. Is that correct behaviour? 0 Quote Link to comment Share on other sites More sharing options...
Blashy Posted July 27, 2006 Share Posted July 27, 2006 That is far from being the issue. Too long a starting range for amphibious transports and not a realistic showing of British CAs, BBs and CVs compared to starting CAs and BBs for Germany is the issue. I've fixed both in my mod and if a Sealion is successfull in my mod, than the Allied player played it dumb, simple as that. 0 Quote Link to comment Share on other sites More sharing options...
Hopper Posted July 27, 2006 Share Posted July 27, 2006 So...weather plays no role at all in amphibious landings? Shouldnt it? 0 Quote Link to comment Share on other sites More sharing options...
ebitt Posted July 28, 2006 Author Share Posted July 28, 2006 Blashy said: Too long a starting range for amphibious transports and not a realistic showing of British CAs, BBs and CVs compared to starting CAs and BBs for Germany is the issue. You are absolutely correct. For SeaLion there are other factors involved. I was simply trying to find a way to have certain areas of a coastline unusable for amphibious operations at certain times of the year. 0 Quote Link to comment Share on other sites More sharing options...
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