rclawson007 Posted June 26, 2006 Share Posted June 26, 2006 It would be nice to have a fortification plan type, ideally with multiple #Goal_Positions such that the game engine would fortify each in turn. Sides could be handled by flags for the 4 directions 1 = NW, 2 = NE, etc. Then we could make better use of the Eng. units. 0 Quote Link to comment Share on other sites More sharing options...
Edwin P. Posted June 26, 2006 Share Posted June 26, 2006 Agreed, in fact a plan might look like: PLAN_ID= 9 ;for fortification #GOAL_POSITION= x,y [number of sides][starting position] #GOAL_POSITION= x,y [1][3] I wonder if this is on HC's long list of things to do? 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 26, 2006 Share Posted June 26, 2006 It is 0 Quote Link to comment Share on other sites More sharing options...
Timskorn Posted June 26, 2006 Share Posted June 26, 2006 Would be a good addition, but it doesn't seem like a high priority as much as other things. Considering how long it even takes to make fortifications, you could just place on the map the few a human player would make as Russia. Most players either build around Moscow and/or Stalingrad, and maybe 3-5 at the most before German units arrive. Say 2-3 in front of Moscow and 1-2 near Stalingrad. The result anyway wouldn't be much different than if we had a script for it. The only 2 countries that do it are Russia and Germany, and I think German AI would benefit the most from the script, as they could place fortifications in France and eastern Poland, and maybe even Italy based on certain conditions. 0 Quote Link to comment Share on other sites More sharing options...
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