Honch Posted June 19, 2006 Share Posted June 19, 2006 Hubert: If you added variable conditions and condition positions to the territory and annexation scripts we could easily have annexations reversed upon liberation or conquest of the annexed tiles etc. Any possibility for Patch 1.03? 0 Quote Link to comment Share on other sites More sharing options...
Honch Posted June 19, 2006 Author Share Posted June 19, 2006 Actually, if these were added to most of the event scripts it would solve 99% of the script limitations! 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 19, 2006 Share Posted June 19, 2006 Honch, I'm actually reworking some of the scripts for a future patch as I noticed the same thing... essentially I had originally designed the scripts to do very specific things and then started adding more control to each script type as needed. Now I think additional (generic) control would be a good idea in order to allow the most flexibility and not limit the imaginative possibilities 0 Quote Link to comment Share on other sites More sharing options...
Timskorn Posted June 19, 2006 Share Posted June 19, 2006 That's what we love to hear! 0 Quote Link to comment Share on other sites More sharing options...
Honch Posted June 19, 2006 Author Share Posted June 19, 2006 Exactly Hubert, you could probably make one script format that would cover any event. The ability to use dummy variables would cancel out those lines that are not used for a specific event. For example, at the least, every script should have: NAME POPUP PICTURE JPG image to be added to the popup SOUND WAV file to be played with the popup DATE (date that must be satisfied in the game for the event to occur) FAIL_SAFE-DATE (date that will trigger the event regardless of if any other conditions are satisfied) COUNTRY_ID Owner of the event TRANSFER_ID Country Receiving the territory and/or unit TRIGGER % Chance of Event Occuring VARIABLE_CONDITION (eg. Italy Politically Aligned with Axis and Not Surrendered, Greece DOW'd upon by Axis and Not Surrendered) AND Logic CONDITION_POSITION (units within a certain range of a designated tile) OR Logic MAP_POSITION 0 Quote Link to comment Share on other sites More sharing options...
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