Edwin P. Posted June 8, 2006 Share Posted June 8, 2006 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; PLAN ID REFERENCE VALUES ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; GARRISON= 0 ; BUILD_UP_OFFENSIVE= 1 ; BUILD_UP_AMPHIBIOUS= 2 ; BUILD_UP_SEA_TRANSPORT= 3 ; NAVAL= 4 ; Sub_Plan= 5 Naval plan will order naval units to move to a specified goal position. SIZE_NAVY condition activates a naval plan only if a specified number of Naval units of the target country are afloat. The default value is #SIZE_NAVY= 0. Thus you can write a script that sends 4 ships to the mediterranean only only if you have a fleet of 8 ships. Example: #TYPE= 4 ;Naval Plan ID #SIZE= 4 ;Send 4 Naval Ships #NAVY_SIZE= 8;Plan triggered if you have 8 Naval Ships Question: What is the best way to tell it to use the naval routes?, realizing that some will have to use it and others not. [ June 08, 2006, 08:04 AM: Message edited by: Edwin P. ] 0 Quote Link to comment Share on other sites More sharing options...
Barcelona 1936 Posted June 8, 2006 Share Posted June 8, 2006 I support your demand¡¡¡. I´m tired of seeing how US Fleet is waitting in safe ports while US transports in the middle of the atlantic are sunk by german submarines. SFMBE 0 Quote Link to comment Share on other sites More sharing options...
rclawson007 Posted June 16, 2006 Share Posted June 16, 2006 Also, the game engine could simply be changed to require a minimum of 1 combat ship for every three (rounded down) transports, etc. At least that way they would not make the journey unprotected. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 19, 2006 Share Posted June 19, 2006 This is something I will be working on for hopefully the next patch. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.