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Diplomacy Observation - Germany and Sweden


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In a game vs the AI, I as Allies took Ireland and Norway. Swedish leanings towards Germany jumped to 56%.

Yet Germany did nothing.

So I propose the following two scripts, which increase Germany's chance of purchasing diplomacy chits based on the leading of Sweden;

IF Sweden 50% or more towards Germany - then Germany is 25% likely to purchase chits diplomacy chits.

IF Sweden 70% or more towards Germany - then Germany is 100% likely to purchase diplomacy chits.

Any Comments?

;

{

#NAME= Germany Presses Sweden (if 70% or greater)

#POPUP=

#FLAG= 1

#TYPE= 2

#COUNTRY_ID= 5

#TRIGGER= 100

#LEVEL= 0

#DIPLOMATIC_ID= 39

#DATE= 1940/01/01

; Set friendly positions:

; 1st Line - Berlin

#FRIENDLY_POSITION= 84,16

; Set variable conditions:

; 1st Line - Germany politically aligned with Axis and not surrendered

#VARIABLE_CONDITION= 5 [1] [100] [0]

#VARIABLE_CONDITION= 39 [1] [70] [0]

; Set tactical conditions:

; 1st Line - Berlin not tactically threatened (dummy condition)

#TACTICAL_CONDITION= 84,16 [3]

; Set dummy activate position (no units at position 0,0)

#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]

; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no

; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION

#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]

}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{

#NAME= Germany Presses Sweden (if 50% or greater)

#POPUP=

#FLAG= 1

#TYPE= 2

#COUNTRY_ID= 5

#TRIGGER= 25

#LEVEL= 0

#DIPLOMATIC_ID= 39

#DATE= 1940/01/01

; Set friendly positions:

; 1st Line - Berlin

#FRIENDLY_POSITION= 84,16

; Set variable conditions:

; 1st Line - Germany politically aligned with Axis and not surrendered

#VARIABLE_CONDITION= 5 [1] [100] [0]

#VARIABLE_CONDITION= 39 [1] [50] [0]

; Set tactical conditions:

; 1st Line - Berlin not tactically threatened (dummy condition)

#TACTICAL_CONDITION= 84,16 [3]

; Set dummy activate position (no units at position 0,0)

#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]

; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no

; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION

#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]

}

A similar script would be added for Spain too;

{

#NAME= Germany Presses Spain (if 70% or greater)

#POPUP=

#FLAG= 1

#TYPE= 2

#COUNTRY_ID= 5

#TRIGGER= 100

#LEVEL= 0

#DIPLOMATIC_ID= 38

#DATE= 1940/01/01

; Set friendly positions:

; 1st Line - Berlin

#FRIENDLY_POSITION= 84,16

; Set variable conditions:

; 1st Line - Germany politically aligned with Axis and not surrendered

; 2nd Line - Spain aligned leaning 70% towards Axis and not surrendered

#VARIABLE_CONDITION= 5 [1] [100] [0]

#VARIABLE_CONDITION= 38 [1][70] [0]

; Set tactical conditions:

; 1st Line - Berlin not tactically threatened (dummy condition)

#TACTICAL_CONDITION= 84,16 [3]

; Set dummy activate position (no units at position 0,0)

#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]

; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no

; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION

#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]

}

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I am looking forward to seeing your scripts,

I created an offensive script for Finland (country 19) - it sends 1 corps (Size=1) to Tile 111,1 (Archangel). If the allied player is not careful he may lose this northern port.

The script is triggered 50% of the time while Lenningrad is Soviet held, and 100% of the time if Lenningrad is held by the Axis (this is done using 2 scripts, by adding an additional Friendly position).

Of course - the AI does not know how to take Leningrad, but perhaps HC will rectify this in a future patch.

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