ChrisND Posted June 4, 2006 Share Posted June 4, 2006 If I am testing a certain script to make sure it works properly and this script is date-dependant, can I play a game up to just prior to the date, save it, and then be able to make modifications to the AI plan scripts and see the changes implemented when the saved game is resumed? Or do I have to start a whole new game? The reason I ask is because experimenting to find this out.. would be.. well.. confusing.. In regards to the Date flag for AI plan scripts: Is this the date that the AI begins to make checks, or merely a condition for activation? For example, if it was a type 0 and checked only once, would it check on this date only, or does it wait until on/after that date and when the rest of the conditions are fulfilled? 0 Quote Link to comment Share on other sites More sharing options...
Edwin P. Posted June 4, 2006 Share Posted June 4, 2006 To test a date dependent script. Create a new campaign with a start date of XXX. Then change the AI. And test. Why? Modifications to AI scripts do not affect saved games. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 4, 2006 Author Share Posted June 4, 2006 Thanks you answered that one, and gave me a good idea. 0 Quote Link to comment Share on other sites More sharing options...
Edwin P. Posted June 4, 2006 Share Posted June 4, 2006 Question 2 RE: DATE: In an AI plan script, the script only checks for activation on or after the DATE. In the case of Type = 0, the script would only check for activation on this date. For Type = 1, the script checks every turn on and after this date until activated. The script can only be activated (triggered) once. 0 Quote Link to comment Share on other sites More sharing options...
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