Edwin P. Posted May 2, 2006 Share Posted May 2, 2006 I wrote an Offensive Script for UK to attack Iraq, and it declared war on Iraq but did not immediately invade the country that turn or the following turn. Most humans DOW just before they are about to cross the border to minimize the opportunity for the opposing force to become entrenched. 0 Quote Link to comment Share on other sites More sharing options...
Timskorn Posted May 2, 2006 Share Posted May 2, 2006 Did you set the length to a higher number than 1? The German attack on Benelux is set to 2, for example. 0 Quote Link to comment Share on other sites More sharing options...
Edwin P. Posted May 3, 2006 Author Share Posted May 3, 2006 Yes I did, I will try it with a lower number, while I patiently wait for HC's notes on AI scripting. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 3, 2006 Share Posted May 3, 2006 If you set a higher number like 3 turns this gives the AI a chance to move units (BUILD UP OFFENSIVELY) towards the #GOAL_POSITION of the Baghdad and hopefully perform a more ideal invasion, once it DoW's 0 Quote Link to comment Share on other sites More sharing options...
Timskorn Posted May 3, 2006 Share Posted May 3, 2006 From the plan.txt is sounds like Amphib_Plan won't work like this? Right now US DoW's Vichy France, but it takes a few turns to actually land there, where ideally I'd like the transports to land as soon as they are DoW'd. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 3, 2006 Share Posted May 3, 2006 Good catch and something I've already corrected for the first patch as I'm experimenting with reduced Amphibious Transport range and so this behaviour would be essential... especially, as you've pointed out for events such as US Torch landings etc. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 3, 2006 Share Posted May 3, 2006 Note, in this case the build up portion would still be just to get units in place for transporting and the DoW as soon as units are within range of their ideal coastal landing tile. 0 Quote Link to comment Share on other sites More sharing options...
Timskorn Posted May 3, 2006 Share Posted May 3, 2006 Awesome, good news! 0 Quote Link to comment Share on other sites More sharing options...
Edwin P. Posted May 3, 2006 Author Share Posted May 3, 2006 Reduced amphibious transport range. Interesting. They will be at sea longer and bomber units will have a chance to spot them before they can land, and the longer they are at sea the weaker they become. So the Allies will still be able to launch a Torch operation to North Africa from the UK or USA, but the Axis can spot them before the invasion if they have a bomber at Casablanca. Correct? 0 Quote Link to comment Share on other sites More sharing options...
Edwin P. Posted May 3, 2006 Author Share Posted May 3, 2006 Originally posted by Hubert Cater: If you set a higher number like 3 turns this gives the AI a chance to move units (BUILD UP OFFENSIVELY) towards the #GOAL_POSITION of the Baghdad and hopefully perform a more ideal invasion, once it DoW's Many thanks for the clarification. 0 Quote Link to comment Share on other sites More sharing options...
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