Jump to content

The AI vs AI Tactical Battle


SeaMonkey

Recommended Posts

Let's imagine that the controlling players decide to let the AIs battle it out in the CMBB tactical realm........Possible?

If possible, could said players decide at any moment that they could jump in and self control the tactics to a certain comfort level and then beg off to the AI again?

Now to go a bit further. Let's say that each player in the tactical mode have decided to play out the CMBB battle, but with a limited amount of interaction......say maybe three turns each. When your out of your interactive options, the AI has the floor until conclusion. Anything like this possible to speed up gameplay?

It would also be nice if the speed of the tactical battle was variable, dependent upon the players' agreeable selection.

What I really would like to wish for is a gamescale on the order of HttR operational aspects, but with the CM graphics engine for the tactical battle resolutions.

Perhaps we could have the strategic SC scale, then optionally down to the HttR operational scale for maneuvering the battle area and finally having the disputed hex/tile ownership resolved by player controlled interactive AIs at the CMBB tactical level.

[ October 17, 2005, 02:48 PM: Message edited by: SeaMonkey ]

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...