benpark Posted October 13, 2005 Share Posted October 13, 2005 Any idea at this point how the AI prioritizes where to move or when to attack/defend? I'd be interested to see if situations like an attack on a static line controlled by an AI that would be "toggled" to defend were possible. Also the obverse, if the player wanted to play defence, will the AI attack in decent fashion? AAR's welcome! 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted October 13, 2005 Share Posted October 13, 2005 ...and if this was in the FAQ, I missed it (I love how a FAQ was generated prior to any non-developer folks asking questions ): I know the CMC turns are supposed to be 60' each, so what happens if opposing units hit one another at the 1' mark in that 60'? Does the battle resolution AI take over until the end of the 60', then generate the CMBB battle? Or does the game jump in 60' quanta, so this will never be an issue? If so, will there still be some aspect of the engine that sets up the CMBB battle with casualties/morale hits from the initial contact? 0 Quote Link to comment Share on other sites More sharing options...
Hunter Posted October 14, 2005 Share Posted October 14, 2005 The AI takes into account the operational situation, who is likely to win with the current flags held situation, the commander aggressiveness, plus local situations, in determining whether to attack or not. 0 Quote Link to comment Share on other sites More sharing options...
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