Hukka Posted August 31, 2007 Share Posted August 31, 2007 After the patch I noticed this quite striking checkerboard look in the campaign's second mission. Should it look that way? I have 3D models at improved and texture at better. It doesn't bother me too much, but I'm quite sure someone will say: "Boo hoo! That looks ugly!" 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted August 31, 2007 Share Posted August 31, 2007 That was a problem related to the Hazy option for scenarios. This option caused this kind of problem and seems the new patch expresses the problem itself even more! 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted September 3, 2007 Share Posted September 3, 2007 bumP for good 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted September 3, 2007 Share Posted September 3, 2007 Yeah I've noticed this too since 1.03. I don't know if it occurred before with haze settings but I hadn't seen it before 1.03. Not too cool considering 1.03 is supposed to provide us with a better graphical experience. 0 Quote Link to comment Share on other sites More sharing options...
Renaud Posted September 12, 2007 Share Posted September 12, 2007 Is there any particular reason we don't have graphical haze? Was this just left out due to time-to-release constraints? Haze of varying thickness would do wonders for the graphics...light fog always made CMx1 look better. 0 Quote Link to comment Share on other sites More sharing options...
tc237 Posted September 12, 2007 Share Posted September 12, 2007 Good question, But I was under the impression that the "haze/fog" effect in most 3d games was a sort of programers cheat or work around for low-end systems. Use the "fog" to obscure 1/3rd of the screen so the engine doesn't have to draw as much. shows what I know 0 Quote Link to comment Share on other sites More sharing options...
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